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Very cute! I really like the idea, and it's fairly well executed

A couple notes:

The first phase really felt a bit odd. It might have made more sense if there were multiple points characters could come in through, but I was kind of confused why I needed to move at all, and not just have a rapid-fire "here's the correct seat" instead. I also could not understand what to go with the yellow cta on characters during this phase.

There seemed to be a bug where a character would cut its wait time and go to its seat immediately if you replace another character while the first one is waiting.

Anyway, good job, thank you for the game!

(1 edit) (+1)

Thank you for the feedback!! Yeah we should have had some kind of tutorial at the start but not enough time sadly. 

The main reason the player would want to move from the entry is to mop the puddles (that will make monster unhappy when they go through them) or bring pillows when requested.

The bug you found is interesting, I'll look into it but there are quite a few monsters that won't wait for you to seat them. For example the leafy baby will immediately go to a random seat, while the "impatient" ones with fire/red theming will have a shorter wait time.

Thank you again :D

Ooh I see, that's neat! I think it would be nice if they had a special visual cue to suggest that's why they're not waiting or something. I noticed some would wait less ling but didn't realize it was the fiery ones, that's cute.

I noticed the puddles, but there were so little it didn't really feel that noticeable, and the pillows I actually did not understand that's what they were asking for, I didn't notice those! But I guess that's the sort of thing that gets fine with a tutorial