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I really like this game, it was very cute and a neat idea! It's too bad, because I think a few things really kept me from enjoying myself as much as I could have.

Here are my notes:

- I was about to put 1 star on the music thinking there was none, and then figured out there was a setting but it was off by default? Was that on purpose? The music is quite repetitive though, I'm not really sold on it.

- the meter showing you how much you have left to draw, I could click on it and adjust it with my mouse. It was only visual though, I couldn't cheat and gain more fuel

- there was a frustratingly high amount of times where I think my character got stuck between two tiles it was walking on and so I stopped walking, which killed me

- I genuinely thought the silhouette you talk to in the classroom the first time was like an embodiment of your conscience or something like that lol, it took me seeing another to realize they were just no-names 

- the drawing aspect being a way for the person to draw for her character to move around is genuinely very cool, but I don't love some aspects, like the limited fuel, as it seems like she's using a pencil anyway so there shouldn't be any need for that? Maybe it would have made more sense if the line got bigger and you needed to sharpen your pencil or something, but it didn't make as much sense thematically as it did gameplay-wise. Although even purely on the gameplay part, it did bug me a bit that you could theoretically do some platforming on tiny lines and it wouldn't really be very fun, but it felt like it might be optimal if you could risk losing too much resource otherwise. But actually you never really did, so it might have been better to just not have a meter at all? I'm not sure.


Anyway, thank you for your submission, hope you had fun!

Hello!! Thank you so much for playing our game and thanks for the crittic \(^-^)/ , We're gonna evaluate it!!.

It's kind of all over the place haha, sorry

Thanks for making it!