I reaally like this concept, the movement is such a weird idea but it kind of works! I'm not sure this environment was the best to showcase it though, it felt a bit weird to platform on small-ish platforms when it felt like the jump mechanic called for you to gain a lot of momentum to take full advantage of it.
I'd love to play a version of this with more complex level design
Thanks for your submission, hope you had fun making it!