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(+1)

I reaally like this concept, the movement is such a weird idea but it kind of works! I'm not sure this environment was the best to showcase it though, it felt a bit weird to platform on small-ish platforms when it felt like the jump mechanic called for you to gain a lot of momentum to take full advantage of it.

I'd love to play a version of this with more complex level design

Thanks for your submission, hope you had fun making it!

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thanks for the feedback. If you do know any good level design videos or anything I could benefit from, pls do send cuz it’s my weakest skill after music ofc. 

I might make a polished game out of this idea,I think it could work. 

I'm not completely sure, I think some of GMTK's videos talk about level design? Otherwise I guess I'd suggest going over what you feel is interesting about the game mechanic, and then try to bring that to life through the level, or maybe start with an idea and then try to see how it can work with this mechanic.

For example maybe you want a level where the point is that you gather as much momentum as possible to do crazy jumps. You could start with a simple infinitely straight level, and progressively add stuff when you think you reached enough speed. Or maybe you want to make a level with a bunch of straight jumps that force you to gather momentum beforehand.

You should also consider whether you want it to be more like a speedrun type game where the point is to optimize your time and go as fast as possible, or more of a puzzle game where you have to figure out exactly which precise jumps you're aiming for, because different goals will definitely shape level design differently

Not sure if that helps, but I hope you figure it out!