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A member registered Sep 19, 2017 · View creator page →

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Controls are pretty floaty. Otherwhise a cool little game.

So hey.

Do you need help with coding? I mean from what I gathered of your posts, you seem to struggle with it a bit?

I didn't completely gather what you are trying to do with gameplay, but something with rock paper scissor? 

I could totaly help you with that if you want.



Sometimes, it is better to have no music instead of...

I like the artstyle, but didn't get what I had to do. Something about drawing and switching colors?

Full points for art, thats for sure.

Was a bit lackluster in the other departments, but thats definitely a good entry for this jam!

Welp, at least that what you got looks good.

Nice feeling for the controls, cool and varied enemies and a neat little paint mechanic on the side.

I liked it a lot. The obvious filler was the music, but not everything can be perfect, so don't worry about it.

I played it, but I really didn't get it. Everything was so dark. The beginning scene was cool though, with the little fishing dude.

The movement was very floaty. It was driving me nuts.

The little story was cool tough. But I didn't beat the last boss, as I didn't knew what to do.

A good atempt. Like the artstyle, was a bit lackluster on the other compartments though.

Its ok.

Good atempt.

Its a cute game. Not really that much to do there, but cute nonetheless.

Lot of awesome in this prototype. Really liked the style you were going for. That star gain for every boss is an really awesome idea!

I like the core concept a lot.

I almost quit at the consecutiv jumping part with the 7 birds. But I managed to beat that.

Then I cam upon the boss. And I have to say, I was to lazy to try him more than seven or eight times. The mechanics are just to quick for me to really like it. Its pretty good otherwise tho. Loved the art, especially the boss.

Very good entry. Very nice atmosphere and all in all a very good entry for this jam.

I loved the music btw.


But for real, very cute.

Liked the constant meowing and the various characters. Only the jumping could have been a bit more precise. Especially the last part was a bit tedious.

A very fun space shooter.

I love the flashing lights in the cockpit, and the little exploding sound when you fly into an asteroid.

A true masterpiece.

As beautifull as if it was from the earless dude himself.

The mechanics were pretty difficult to master, but I enjoyed in nontheless.

It was a pretty good entry.  I especially like the sound design : D

Aw, thank you very much.

I also liked it alot at first, especially after someone made me that cute robot sprite!

Sadly it never took of ^^ But maybe in the future.

Paint Jam 2019 community · Created a new topic

Is the use of allowed?

Or just regular paint?

Greetings fellow citizens of the underground,

this game us under developement, and I would appreciate any feedback you can spare for me.
Please help me make this game into something intriguing and fantastic! Something that you can lose yourself in, as you trade and discover the world.



Very good entry.

Even though I hate pineapple.
But at least my favourite ingredient, unidentified red liquid, is available in this game!

Pretty good feeling, pretty good looking. Was very fun.

If I had someone to play this with, I can see it being pretty fun. Well, the singel player is just a tad too hard for me. If I don't grab the balls immediately and throw the off at the first time, they just pile up, until I sink. No time to hit the engine. On the other hand, if the RNGesus doesn't like me, all the balls pile up instantly in one corner, tipping over the boat.

I like the basic idea of just throwing things out and driving forwards. The gameplay in itself was good, the controls fluid. Just a bit hard on the difficulty.

Good idea. Good dramatic visuals.

Kind of lackluster gameplay, which I was way to hasty to get right. But I can see where you wanted to go with this. I can see the appeal of dueling somebody on a balcony high up in the air. Just wished, there were some kind of goal for me to acomplish, instead of the health just going into the negativs. : D

But overall, I liked it.

Sweet litte game. Extreme Exitement with extreme button smashing. I liked it.

I just wished the sun had some kind of aftermath. Like how did you beat it? What happend to it? What happend to the kid? Will we ever know? Find out next time o... Mhm, maybe not.

But you made  a really great entry! Congratz!

I like the idea of the bugs. Its a way of thought that should be followed more often. The music gets kind of repetetive after just a short while. The animations jitter a bit, but are otherwise cute.

I am myself not really a fan of these type of games, but you did pretty good with this one.

Good entry.

Well, I like the art. But for my taste, the choices were pretty meaningless. I never said anything and he still beat the dragon? That was a bit weak. 

Very nifty idea. Almost filled a bottle.

I liked it. It was fun.

Every game where you can "Stab Tackle" someone is a good game in my book.

With that being said, I agree with the poster below. Checkpoints would have mad this perfect. But without them I am not determined enough to play it again after dying two times in the later sections.

It is still a very great idea and I enjoyed the whole experience a lot. Great job!

Very  original and awesome game. ; )

Text was a bit hard do read at times, but overall I liked the creativity of it all.

It was weird.

But it was also good.

I liked it. Thank you for your contribution to this jam! 

Its was ok. Very onto the theme, even though I liked the fighting style with the first char better. It was a tad slow, but the faster one was kind of clunky.

I do love myself a good prequel meme.

Your game was a good -ware eque atempt. A bit clunky sometimes, with segments were I did not get what I had to do, but overall very astehtic and visually pleasing.

Gave me a good feeling while I played it.  Nice entry.

Its an interesting concept to say the least. Even though I didn't get far as I rolled a lot of random stuff, as I am not very good in those timing games. Also got a loft of brushes. It would have been cool if there were a peacefull way for the "Glampire" to fashion up and release his enemys.

But overall, a good entry to this jam! I liked it.

I am not sure how you did it, but those waves felt AMAZING. I kind of got a bit seasick, just from boobing up and down. It also felt like the ship was really pushed back and forth with the sea. Did you program that or was that just a illusion on my part?

Well, all in all a good entry. Even though both parts were lacking a bit in the gameplay departement.

Well you didn't you go on an awesome quest? Quest is the right word, I think.

Oh, thank you very much for those kind words. : 3

I tried to program everything in a manner, which would allow me to expand the whole point-and-click gameplay. Maybe someday I will make something bigger. ^^

Thanks, I tried to do some good doots. : 3

Very beautiful scenery. Good job making the 3D Environmente in such a short time. I also love the sound design.

Very nice atempt to completely turn the theme around.