Controls are pretty floaty. Otherwhise a cool little game.
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Do you need help with coding? I mean from what I gathered of your posts, you seem to struggle with it a bit?
I didn't completely gather what you are trying to do with gameplay, but something with rock paper scissor?
I could totaly help you with that if you want.
Nice feeling for the controls, cool and varied enemies and a neat little paint mechanic on the side.
I liked it a lot. The obvious filler was the music, but not everything can be perfect, so don't worry about it.
I like the core concept a lot.
I almost quit at the consecutiv jumping part with the 7 birds. But I managed to beat that.
Then I cam upon the boss. And I have to say, I was to lazy to try him more than seven or eight times. The mechanics are just to quick for me to really like it. Its pretty good otherwise tho. Loved the art, especially the boss.
Greetings fellow citizens of the underground,
this game us under developement, and I would appreciate any feedback you can spare for me.
Please help me make this game into something intriguing and fantastic! Something that you can lose yourself in, as you trade and discover the world.
If I had someone to play this with, I can see it being pretty fun. Well, the singel player is just a tad too hard for me. If I don't grab the balls immediately and throw the off at the first time, they just pile up, until I sink. No time to hit the engine. On the other hand, if the RNGesus doesn't like me, all the balls pile up instantly in one corner, tipping over the boat.
I like the basic idea of just throwing things out and driving forwards. The gameplay in itself was good, the controls fluid. Just a bit hard on the difficulty.
Good idea. Good dramatic visuals.
Kind of lackluster gameplay, which I was way to hasty to get right. But I can see where you wanted to go with this. I can see the appeal of dueling somebody on a balcony high up in the air. Just wished, there were some kind of goal for me to acomplish, instead of the health just going into the negativs. : D
But overall, I liked it.
Sweet litte game. Extreme Exitement with extreme button smashing. I liked it.
I just wished the sun had some kind of aftermath. Like how did you beat it? What happend to it? What happend to the kid? Will we ever know? Find out next time o... Mhm, maybe not.
But you made a really great entry! Congratz!
I like the idea of the bugs. Its a way of thought that should be followed more often. The music gets kind of repetetive after just a short while. The animations jitter a bit, but are otherwise cute.
I am myself not really a fan of these type of games, but you did pretty good with this one.
Every game where you can "Stab Tackle" someone is a good game in my book.
With that being said, I agree with the poster below. Checkpoints would have mad this perfect. But without them I am not determined enough to play it again after dying two times in the later sections.
It is still a very great idea and I enjoyed the whole experience a lot. Great job!
I do love myself a good prequel meme.
Your game was a good -ware eque atempt. A bit clunky sometimes, with segments were I did not get what I had to do, but overall very astehtic and visually pleasing.
Gave me a good feeling while I played it. Nice entry.
Its an interesting concept to say the least. Even though I didn't get far as I rolled a lot of random stuff, as I am not very good in those timing games. Also got a loft of brushes. It would have been cool if there were a peacefull way for the "Glampire" to fashion up and release his enemys.
But overall, a good entry to this jam! I liked it.
I am not sure how you did it, but those waves felt AMAZING. I kind of got a bit seasick, just from boobing up and down. It also felt like the ship was really pushed back and forth with the sea. Did you program that or was that just a illusion on my part?
Well, all in all a good entry. Even though both parts were lacking a bit in the gameplay departement.
Oh, thank you very much for those kind words. : 3
I tried to program everything in a manner, which would allow me to expand the whole point-and-click gameplay. Maybe someday I will make something bigger. ^^