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AAYF

67
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22
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3
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A member registered Oct 29, 2018 · View creator page →

Creator of

Recent community posts

Thanks so much for playing. We had a great time working on it, and I look forward to the next jam

Thanks for playing. I'm glad you noticed, the game idea originally started as talking about the lack of Pokemon ranger games after the DS. Glad you had fun. 

Glad to hear, Thanks for playing!

I'm glad, we put a lot of effort into the boat movement. Thanks for playing

I'm glad you liked it. Thanks for playing

The art is very pretty, and as someone who misses Ridiculous fishing this brought me back.

I really liked the visual style, It reminds me of the older interactive education games I played as a kid. The mini games were solid and well done for a jam's time and I liked all of the audio cues and effects for everything.

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Love the little fish animations, and I had a ton of fun as a fan of Neon White. 

Shaking the pills out onto the ground and being able to pick the order of pills is a really cool idea. The game being in the bathroom really gives it a visceral feeling that fits in well with the game. Pretty cool game and solid entry. 

It was a fun little puzzle game. I enjoyed the transition from the planning view to the 3d, and the robot gave the game a lot of personality

Had a lot of fun with the game play constantly changing depending on what I picked up at the time. I really liked all of the different faces your character would make when running through a cloud of pills

I enjoyed seeing everyone's different reactions. The continuity from previous day's decisions was also a pleasant surprise since I let adam in on day 1, and I didn't expect him to be murdering people for 2 days straight. 

Really cool idea. I did find out from the game that I've been spelling rhythm as rythem my entire life. The small details added a lot in particular the drifting letters from the top of the screen. Overall a very solid and interesting entry

What on earth did Lucy do. Fun game with a ton of personality. Each character was quite distinct and each room having it's own music really made each character memorable.

While a simple concept, the presentation was very clean and there was some complexity even with a simple mechanic.  Solid entry overall

I enjoyed the concept. Some of the potions were a bit too punishing to take, but I enjoyed picking what goes to who. I also really enjoyed the art. Overall solid entry

The setting and artwork for this game is gorgeous. The tunnel in particular with the small details and descriptions on the walls really made it feel lived in. Beautiful game, and great entry

 I liked the aesthetic very reminiscent of nidhogg. I couldn't quite figure out the lightning cues outside of the kite which made it kind of difficult

While incomplete, the character  was solid in terms of both appearance and how it controlled and shooting felt nice.

I really liked trying to locate where on the island certain landmarks were. The stained maps were also something that really stood out to me and gave the maps a lot of life. 

Really fun idea, I enjoyed finding out what was the outcome of feeding as many people gummy worms as I could. 

Really solid platformer. I was impressed by the amount of different areas you were able to include, as well as one of my favorite features being the layered music track. The only things that I have to suggest for improvement are some constant camera transitions in some areas, and getting caught on platforms when jumping from under a gap, but Overall a very solid entry

I like the idea and the way controlling the worm felt especially the dash. I do wish there was a bit more difficulty as my upgrades outpaced the enemies pretty quickly

The fact that you can only see the humans legs is fear incarnate. 

Really cool idea for the charging minigame. Really enjoyed the overall aesthetic as well.

pretty cool idea. I kind of wish there was a censor screen for screenshare play. We instead had my friend squint really hard while using the mouse so they couldn't see what I written

Shame the full idea of the game isn't playable. The environment was very nice as were the interactions. 

I spent more time at the wheel than I want to admit

Amazing  intro theme. I really liked the shelf mechanic, and enjoyed having to figure out how to get to the ceiling lights. Mouse Controls aside, great entry 

The people were delightfully terrifying. I couldn't find the charger but I won at beer pong at least.

Interesting Idea of a single player guess who kind of game. I'm impressed by the amount of attributes that each character was assigned

Having to decipher the potions is a really cool idea especially with the trade off of being to drink early. I do wish I was able to manually start waves instead of waiting, but overall very cool idea.

Very funky music. I did find the player a bit hard to control since you cant see what is below them when you jump.

I love roomba cat

This idea had a lot of potential, it's a shame we didn't get to see the full implementation

Very solid puzzles, a few had me thinking. I enjoyed the dialogue as well. 

I do wish it was a bit longer since I didn't entirely understand, but I really liked the drawn aesthetics

I really liked the overall tone and story. The art was very nice and really gave the game a comfy aesthetic. I found the mini games simple, but quite fitting for the game. Overall good work, and great entry

That’s great to hear, thank you for playing

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Glad you liked it, Thank you for playing