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Demonic Kitty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of chosen theme | #31 | 3.482 | 3.636 |
Aesthetics (Art or music) | #33 | 3.133 | 3.273 |
Innovation | #33 | 2.872 | 3.000 |
Overall | #44 | 2.916 | 3.045 |
Your personal opinion | #70 | 2.176 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Title its based on
Possessed
Any pre-made / AI assets used (if applicable)
nop
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Comments
Very cool idea here! I dig the music and the shadow kitty as a creature. My cursor had some issues but overall you did a great job with this!
Possession was used extremely well here, I did not necessarily understand how to play the game but I did get the idea. The possession mechanic was a little hard to play with and I didn't get the game, and when I did it still wasn't any better.
This is a really cool idea, I like the posession mechanic a lot it's very cool. The arrows move so fast it's really hard to possess them I had better luck possessing the bats and then the other bats would kill it for me lol. The art is great and it controls well. Tho I wish it locked the cursor to the window and hid it, I was struggling with the cursor going to my 2nd monitor and then when I clicked the game would lose focus. Great job on this tho it is very cool!
Yup the cursor was supposed to lock at the start, it worked in the editor but not on the build.. you h1ve thz middle mouse button tho to toogle the cursor ^^
And thanks for the feedback!
Btw possessing a spear is supposed to be a skilled, and very rewarding to hit :D
Game was so good :)
Nice to hear :D
could you try our game :)
Really like the concept. The possession transition is smooth, and while difficult to get consistently posessing the arrow is really fun.
Possessing the arrow/spear is a skilled move but very rewarding, I'm glad you liked it ^^
I had some trouble trying to possess the arrows where it would make me possess the bat instead. Maybe I'm just bad at the game, but I wish there were extra lives or a way to climb back up in case you fall. I still had a fun time playing despite this :) I also loved the music and visuals, great work!
I totally agree for extra-life, the game can be a bit too punishing sometimes, but I'm glad you enjoyed it ^^
And as i said in other comments, possessing the arrow is a skilled move but very rewarding :3
I must be very bad or I'm missing something, I can't get past the first wave. I guess the idea is to kill the flying enemies using an arrow, but I couldn't do that. Maybe making the "possessing" hitbox bigger can help, so the player can click a bit off the enemy/projectile and still possess it.
Well you have to possess the spear and throw it back, the hitbox is already big, I use a sphereCast wich means it shoots a Sphere to get the target,and this Sphere h1s a radius of 4.
Then (if other players are not facing the same issue) I'm too bad lol. I would like to know if this is only a me thing or if there are flaws in the game design that affect all players.
Still, nice game, I like the art direction you took here.
I had 5 comments in a single day somehow, they all said like you ^^'
I agree that during the developement i did this move a lot lot so i was used to but apparently it wasn't that easy. This is supposed to be a skilled but rewarding move but i guess this is a bit too hard for what it gives.
Thanks for the feedback tho ^^
I had some issues with the cursor being shown when it wasn't supposed to, and not shown when it was meant to. The concept was really cool and had a lot of potentiel. I did really like the character design though.
Thanks for the feedback ^^
For the cursor you can click on the middle mouse button to toggle it, but its true that I had a bug that shows the cursor when the game starts even tho i disabled it..