Great game! The controls are great and it's a fun endless game. Art and visual effects are great also.
Play Rocket Gaem
Rocket Gaem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics (Art or music) | #20 | 3.381 | 3.381 |
Your personal opinion | #22 | 3.143 | 3.143 |
Overall | #26 | 3.131 | 3.131 |
Use of chosen theme | #30 | 3.524 | 3.524 |
Innovation | #53 | 2.476 | 2.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Title its based on
Welcome to Space, No Chance of Winning, and Antigravity (kinda)
Any pre-made / AI assets used (if applicable)
Some scripts and SFX from "Circl Survivor"; Music from uppbeat.io (Bosnow - Outgoing Era); Tv static image from Google; Sounds generated using sfxr.me 8 bit sound generator; Font from Google Fonts (VT-323)
Comments
Game was very fun although very frustrating. Movement was a little too hard to control and it took me a while to understand how to collect the fuel from the rockets.
This was really fun to play! I like the simple art and effects, and the gameplay really helped pull it all together. I wish there was more of a goal or motive other than just surviving for as long as possible though.
This is cool, it's fun to fly around especially if you get going super fast. I like the art style and all the particle effects and stuff it looks nice. It's cool that there are big planets far out too. Great job on this!
Very fun arcadey game. Once I got the hang of my fuel and shield balancing, I really got far. Replayability is really good!
I see a lot of potential in this game. I love me some "rocket accelerates towards the mouse" games.
The sound effects and ambience were on point. I am grateful for the mini-map the UI provides. I like that it has a little challenge of "There's an item over here, but we won't tell you what's between you and that item." It's a fun game of being risky to get there faster or be cautious.
I felt like there wasn't much of a goal. I float around in space before I inevitably die. Which I suppose fits the "No Chance of Winning" theme, but I think that is a little cheap. I didn't see much roguelike elements besides "You died? RESTART." I was a little thrown off that, when not boosting, my fuel was still being consumed. It was also confusing that I could still boost while I had the message that I was out of fuel. I think it would make more sense if the resource I was running out of was O2.
I could see this game being built into something great. Right now, it's more of a prototype. A fun prototype. I would love to see if you expand this!
Not gonna lie, "No chance of winning" is just an excuse for the lack of any goal. I had ideas about adding black holes or space stations as goals to move towards, I'll look towards adding that in the future.
At the moment it's not really a roguelike, I need to add more "bonuses" (propulsor, magnet, shield) for it to be one.
The idea behind "boosting while out of fuel" is that you are using a reserve for emergencies, I understand how it can be confusing to the player because I didn't communicate that correctly.
Thanks for your detailed feedback, I will keep it in mind when I develop the next update.
It's awesome! The artstyle is great and it's really polished. But I would have liked an actual goal, other than just flying around.
I think this is one of the best games on this game jam. The visual style and gameplay are very good (apart from the sometimes awkward controls). I especially liked the interface, which, in my opinion, is very similar to the user interface in Fallout 4
Good job!
An excellent game. The graphics are perfect (very good work with the post process :) ), the sound are crunchy.But I felt like I did not have that much fuel. Good game!
very nice and chill game. I liked the search items to survive concept and smashing the asteroids into pieces is very cool.
smashing asteroids was really satisfying and the game looks cool
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