This was fun! I've never really liked riddles, but these weren't too obtuse. The drawing mechanics were really clean, and paging through the books felt great.
ferruix
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This was fun! My only note is that I couldn't figure out how to arrange the parties, I didn't understand the swapping system and the limited actions. It would be nice to have a simpler interface for arranging the parties. It would also be nice to see more battle information on the battle screen, like what items they have equipped, how many potions, etc. I didn't understand why the monsters kept regenerating HP. Overall really fun and loved the atmosphere.
Also I would like to chill in the hot springs myself!
Cool game, particularly the style and the engine! It reminded me of the puzzle game English Country Tune, which I recommend.
The puzzles themselves were really straightforward, and I didn't have to grapple with any contradictions. So they were a bit tedious.
I had trouble gauging height at some points. Being able to wiggle the camera a bit with the mouse would have helped.
It seems to happen whether in fullscreen or not. This is the error that occurs:
Uncaught NS_ERROR_FAILURE:
createImageData https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...
convertToData https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...
copyPixels https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...
copyPixels https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...
addAtlasAssets https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...
createAsset https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...
getTilesetIndex https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...
Fa https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...
The game was kinda fun, but it was sometimes hard to tell which end of the stick was the bouncy end. The winning strategy for the first level was to hold D while mashing space as much as possible to build up enough speed to make *something* happen. I flew over most obstacles without really knowing what I was doing.
The pause between typing a word and reading the next one doesn't feel good. I think the game would flow a lot better if you could see the current word and the next word. Then there wouldn't be that jarring pause of trying to read it as quickly as possible.
The challenges were pretty easy (I usually type ~120wpm), except for the Lorem Ipsum one. I figured out that it's a lot easier if I change the font. It might be fun to show people their wpm, and maybe show the wpm requirement on the Challenges screen?
I beat the game on Linux! It worked perfectly.
I really liked the game and your message at the end. The world felt cozy and everyone was nice to me. It was a fun place to roam around for a while, and I really liked the pyramid challenges.
Also just since I'm here, thanks to both you and Sylvie for https://sylvie.website/JIGGLYZONE/. It's one of my favorite games.
Also the music was really catchy!
Home Run on the first try! I found a strategy that doesn't require user input to win.
For the upgrades, always make the ball bigger. Eventually the ball will be so big that it covers the whole player. Move so that you're standing in the center of the ball, and then just wait around. When enemies touch the ball around you, they explode
This was a fun game. I think there's a way to get it to go almost forever -- got up to Day 35 and then let myself die. The idea was to never build a fence. Instead, invest in archers and fire/lightning.
When you hear the howl for night, move to where the fence is, and run to the left on the outside of the wall. The wolves will chase you, and your archers will aggro. If you run in an S shape the wolves will never catch you, and they will prefer chasing you to attacking the archers.
Because the archers never die, this lets you build up a huge quantity of archers, so much so that the game freezes for about a second when they start to attack.
Really fun! I can pretty consistently get >10k in every run. Unfortunately I think that there are some situations where there is no deterministic solution. This happens when there are certain combinations of spinning platforms -- especially with the big square -- and there's just no way to run up to the square when it happens to be turned without a near diagonal. It's a bit frustrating when that happens.
Nice game! I played it twice and won easily both times. I was initially confused with the difference between population and "workers", but figured it out. Figuring out that clicking is necessary to harvest resources wasn't hard thanks to the blue glow. On the first run I didn't buy the "Storehouse" because I wasn't sure what it did, but I got it on the second run, and it made the game way too easy. I think it would be better without that.
The winning strategy I used both times was to ignore farming completely, and instead just prioritize planting apple trees next to every water tile. Since they harvest pretty quickly and only cost food to build, and don't need any workers, you can easily support a whole bunch of workers as soon as the trees are developed.
Then you just wait for mining and forest tiles to appear, and create mining stations when they do, since population isn't limited by food. When a pirate ship comes, you just build a tower and an adjacent shoot-fast building, and then pirate ships won't knock out any tiles, so they're no problem.
I really liked the game! I had more fun the first time I played it, though, without the storehouse.