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Hivemind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Player Engagement Power | #5 | 4.043 | 4.043 |
Overall Creative Craze | #17 | 3.870 | 3.870 |
Best Mood Mojo | #23 | 3.652 | 3.652 |
Innovative Impact | #27 | 3.565 | 3.565 |
Relevant to the StaySave! Jam Theme | #86 | 3.217 | 3.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great music and graphics! I thought the early levels were really hard and frustrating, but you nailed the theme and your assets were great.
T H I S W A S A M A Z I N G
I have no words, the music , the graphics just wow
Those graphics are just so amazing and after couple of tries I got hooked on the gameplayloop. The difficultycurve might be a bit spikey but other than that excellent job!
Just WOW! That is really great Entry!
Nice game! I loved its game art and the amount of features it has! Some initial rounds seem extremely difficult to me. I also didn't know how to buy skills :,(
You can buy items by holding the W key, it says so when you're next to an item you can afford. Maybe that text wasn't very clear or visible because it is pretty small.
Also definitely agree that some of the first rooms are much harder then they should be, we only had a bit of time to balance things out before submitting the game and I know the others who worked on it definitely want to make a post-jam version with the difficulty curve fixed.
I love the mechanics of the game. I also consider the screen size of the game is really small. Overall, really nice game! :D
I got butthurt! ^-^"
Holy cow, this is some impressive work for just 2 days - incredible job! Wasn't expecting to be challenged so much
Awesome and polish as fuck with so many feature but... AAAAAAAAAAAAAAAAH the difficulty curve is way too harsh, the game is often not only hard but unfair (the gasp shot seems way too small compare to the hit box, is may be acurate, but in game, it doesn't feel acurate, for example, or the bee who follow you who take way to much time to die, to be the first ennemy the player encounters ! )
But the variety, the power up idea (really like the sold and the "10$ for 20$" idea, it work very well!) and even the "second level" that I didn't reach often, are so fucking cool ! It make a huge game for a jam, like, waoh ! Congrats ! (but still, the difficulty ;_; make me cry a little)
Crazy amount of polished pixel art considering the short time span. The game mechanic is really nice too but I was not able to get far as it was kinda tough! :D
Insanely polished! How did you make this in just 2 days, holy cow....
Amazing game. Unbelievable you did it all in just 48 hours! I think that is one of the best entries to this jam.
Feels a bit difficult though :)
If you showed me this game out of context and told me to guess how long it had been in development I would probably guess a few months at least! The fact that you managed to make this in 2 days is incredible!
You could even say your development speed is unBEElieveable...
I'll see myself out.
WOW. One of my favorite entries for sure. SUPER impressive pixel art and game design on display, with a crazy level of polish for the short development window. Feels very Vlambeer-inspired. Super fun, but tough as hell! (Those ladybugs man... no fair!)
Thanks, I think Vlambeer was definitely an inspiration for pretty much everyone who worked on it.
The ladybugs definitely seem to be giving some people a bit of trouble at first, but they're easy once you figure them out - the trick is that jumping over them stalls their movement.
Got to 5 bees, but man this game is unforgiving
amazningg
good old arcade vibes
I dont know why but my Chrome says it is not commonly downloaded and not letting me download it
Edit : The second time it worked!!
I can't rate this but if I could it'd be 5/5 stars. B+ haha get it