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HYPRGLOO

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A member registered Jun 08, 2018 · View creator page →

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Thanks for your feedback! Os_reboot was responsible for the menu design :)
-Basset

Nice concept! This is actually really cool, though I wish there were more things in the rooms to help get your bearings. Aside from a ton of glitches, this concept seems extremely viable, and I would love to play this after things have been ironed out and polished. Bonus points for adding the music to drive you insane. Fun, creative entry! Well done!

- os_reboot

A very trippy, antichamber-like experience. I love how self-aware you are about the music and graphical issu-- er, I mean features. Really fun to just walk around in even if I'm completely lost. Nice work.

- Basset

This game is brilliant. The core mechanic is a stroke of genius. I just wish the maze was broken into several consecutive, smaller mazes so the goal of completing the entire game could be more easily obtained (there were so many branching turns it began to feel like luck if I would come across anything, even with the right-wall-rule). The game began to have some framerate issues after a while (even on my gaming pc), I think you might be rendering too many ghosts at once. Nevertheless, this concept is my favorite that I've seen in this jam. The shaders + music make this. Extremely well done.

- os_reboot

The atmosphere for this game is incredible, the dim lighting combined with the music and colorful ghosts created a very memorable experience. I was worried for a minute that the game had no exit but I was eventually able to find my way out and end the journey. Great job creating a game that felt so fun to just walk around in.

- Basset

This game has the style of a finished, market-leading indie game. The soundtrack and sound effects are amazing. The visuals are super clean. The progressing screen is pretty cute. The gameplay isn't terrible, but the timings are so tight that it just makes me wonder if there's some way you could have handled this mechanic differently. Maybe make it so by holding down a directional you continuously attack a direction, or have some timing bar so you don't need difficult-to-see shadows to help you figure out when to attack. Either way, playing this game just to take in the visuals and music is worth it by itself. This game is beautiful.

- os_reboot

The visuals, sound effects, and music were all incredible, and the transition screen between stages was very memorable and well done. I found the gameplay when attacking visible ghosts was fun since the timing had to be pretty precise, but attacking the invisible ghosts was more frustrating then anything because it was extremely difficult to know exactly when to attack even if you remember the order they emerged in. Despite this I was unable to find a single bug and the game felt extremely polished, even mobile-ready. Incredible work.

- Basset

This game is extremely challenging. I'm a big fan of the visuals, the animations (the talking especially), and the edgy dialogue lines. The music is perfect, and it fits right in with the style and graphics. I'd love to see this expanded, the defend-the-objective concept is really interesting for a game done in this style. Nice work!

- os_reboot

Really solid combat system, killing the enemies and watching them shatter was extremely satisfying. I also like how intentionally running into enemies is a viable strategy since that stuns them, that's a very unique element. Very fun!

- Basset

Nice entry! The gameplay was generally interesting (it wasn't immediately obvious that you could double-jump, but having the wide gap at the beginning was a good way of teaching this to the player). The quiz at the end seemed like an afterthought (maybe questions dispersed throughout the level would have been better?). The music was decent, and the graphics weren't too bad. Overall this is a solid entry, well done!

- os_reboot

The walking animations were nice and the voice over work was really great. It took a few tries for me to beat the platforming stage, and then by pure chance I was somehow able to get every question right in the quiz. Nice job NightZard Productions!

- Basset

This game is strangely captivating. I don't know if it's the high-quality soundtrack, or the mesmerizing way the images ripple when you move the mouse. It took me a while to figure out the objective at first (you have to click on the spot where the images stop moving and get un-distorted), but after I did I played this for wayyy longer than I should have. This game is like some unusual form of meditation. Really nice job.

- os_reboot

This is a really good game. It was a bit confusing at first since there were no instructions, but once I figured it out it was a lot of fun. The combination of the music, pixelated images, and ripple effect produces something very relaxing that I enjoyed for quite a while. Great work.

- Basset

Tough entry, until you actually memorize a resume perfectly... I was able to get 76 questions right, then I accidentally double-clicked and messed up the next question. The aesthetics are appropriate, and the music is really well done. Some more questions and a finishing state would make this game. Nice job overall!

- os_reboot

My character was 91 years old... of course his memory isn't going to be good (haha). The longer the game went on the more unsure I became of my answers, and I finally cracked after 50 or so questions. Amazing work on the soundtrack and visuals as well. Great entry!

- Basset

Fun memory game, but unfortunately sometimes the pizza that I was supposed to pick would not appear. (ex. I was supposed to pick a pizza that had only sauce, but all the options had toppings on them.)

This game is incredible. I think the minimalist aesthetic is perfect for this scenario - and you absolutely nailed it. The music gets a little repetitive after a while, but the track itself isn't bad. Like the other comments said, some animations would make this game... also some crashing sounds, hahaha. I'm actually curious about how the key spawn system works, is it per-object (i.e. it can be underneath literally anything) or did you pre-define locations? Also that moment when you finally find the keys is probably the best moment I've experienced in this entire jam. Overall great game, very well done.

- os_reboot

A truly relatable experience. The first time I played it took two minutes to find the keys, and I have to say that exploring and destroying the house was extremely fun! I'm really glad that this game came out so well, the poking animation in particular was very useful. Amazing!

- Basset

Fun game! The animations and graphics are great. The sound effects are top-quality. The ending was hilarious. Well done.

- os_reboot

I absolutely love the dialogue and story. really clever use of the theme. The ram walking animation is my new favorite thing.

- Basset

Holy crap, I don't even know what to say. You guys blew this thing out of the water The music is definitely the highlight of this entry... I've rated hundreds of games through numerous jams, and I've never seen a single DYNAMIC soundtrack, let alone one of such high quality. The visuals are pretty solid, the bloom is a nice touch on the enemies and lasers, however I'd make the cylinder enemies glow too because it's kinda misleading that they don't. The cars don't have collision. The walking animation is a little wonky. The fact that you took the time to add a functioning survival mode is just ridiculous. Overall this entry isn't super polished, but the best things about it are on a whole new level. This game has some incredible traits that I hope other entries can learn from. You guys did an amazing job.

- os_reboot

I am absolutely blown away by the soundtrack in this game. Not only is the default stage soundtrack incredible, but it even intensifies when you engage enemies. The story building, artwork, and 3D modeling are all great and besides a few jittery camera bugs and some collision issues (most notably the cars) I'd say this game is quite polished and plays well. If all that isn't enough, you guys even added a survival mode! I would really like to see this idea expanded upon since you guys clearly have some real potential here.

- Basset

The visuals in this game are absolutely stunning. The music is professional-level. The shooting noise is a little irritating, however that's alright because it seems the most viable strategy is to fly in circles while the enemies kill each other. I personally found this game extremely difficult (even with a pacifist strategy). Like the other comment said, the end screen wouldn't work. This game also plays significantly better downloaded than in browser, so for anyone who feels that this game is playing in slow-motion, DOWNLOAD THE GAME. Again, this game is beautiful and professionally presented. The polish is incredible. Great job!

- os_reboot

The visuals in this game are incredible, and the movement feels very fluid. I found that the ideal strategy for me was to just focus on surviving and dodging bullets and let the enemies accidently kill themselves. The music is amazing as well, and the game looks incredibly polished despite being made in just two days. Great work!! (Also, I did have framerate problems running the in-browser version of the game but they were all solved once I downloaded instead.)

- Basset

Solid entry! I'm a fan of the focus-blur effect on the main menu, it'd be cool if that was somehow implemented as an artistic touch in the main game. The models and aesthetics were nice. The interactivity with certain objects was a little stiff at times, I'd appreciate the ability to reposition objects onto the pizza if you accidentally drop them off the side. The soundtrack is excellent. Overall this game is pretty good, well done!

- os_reboot

Great job with the visuals, the opening screen with the falling toppings was fantastic. I think the gameplay was a little on the easy side since only one of each topping was required, perhaps if a specified number of each topping had to be placed that would make the gameplay more intense. Overall though it's a very chill game with a cool soundtrack. Nice!

- Basset

The movement in this is phenomenal. It's so good, in fact, that it seems like you should be shooting bad guys or flying around a space racetrack or something, not delivering mail... hahaha. This aesthetics in this game are really nice as well, it's a shame that package delivery doesn't work. It'd be nice to have some sort of directional indicator for when you get too far away from an objective, so you can't get truly lost. Overall this game feels and looks amazing. Nice work!

- os_reboot

Flying around was so much fun! The movement system felt amazing, and the graphics were incredible as well. I kind of wish there was some sort of minimap or something similar, since when you get lost in this game it's essentially over if you can't remember the coordinates. Overall this game already feels very polished and I'm looking forward to an improved version!

- Basset

Neat little game! The rules were pretty complicated, but the fact that they didn't change made it relatively easy to complete on my second attempt. The music has a small loop region, but it works fine since the game isn't too long (it sounds really nice too!). Overall nice concept. Also, 9 SECONDS BEFORE THE DEADLINE... you guys are insane. Nice job!

- os_reboot

Fun memory game, I particularly enjoyed the soundtrack. Even though it was a relatively short loop, it's very well done and sounds great. Great use of the memory theme. The rules were a bit difficult to remember at first but with some practice I was able to clear the game. Very nice!

- Basset

I really enjoyed the minimalist style of this game, the visuals are amazing. The puzzles are clever, the whole thing is like Mirror's Edge meets The Witness. Nice entry!

- os_reboot

Really nice use of the Unreal engine, the game looks great. Exploring the level was a fun experience thanks to the very clean aesthetic. Nice work.

- Basset

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There's something immensely comical about having the customer change their order when you've already started throwing down the ingredients. You must have worked in fast food or something because I gotta say, the voice lines killed me. The screenshots don't do this justice, you gotta listen to it for yourself. I wish there wasn't a survival mechanic so I could listen to all of them. Fantastic entry. Well done!

- os_reboot

The game looks amazing, great use of the Unity engine! The voice acting is hilarious, amazing work with that. Clever use of the theme by limiting the number of times the player can hear the order. I kind of wish the voice lines were randomized so I could hear more of them instead of having to start over each time. Overall, very nice game!

- Basset

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This game is absolutely beautiful. The animations and environment art are incredible. The gameplay is extremely challenging, and it's almost impossible to take a fight with an enemy and not get hit at least once. I wish I had the skills and patience to complete this. This game is a work of art. Also nice job with the clutch submission!

- os_reboot

I'm amazed by the incredible spritework and gameboy-esque graphics. The enemy design was extremely creative. The combat felt surprisingly good and the animations were exceptional. I did think it was a bit strange that the intro and death screens looked so rushed and primitive, but the gameplay looked so great that it was enough to distract from that. Again, amazing work on the art.

- Basset

Fun game! I actually enjoyed how the stuff piled up, so you had to dig around and find the objects you knew how to sort. The boxes had huge hitboxes, so they ended up taking over the piles and making it difficult to find the new things that were dropping. It'd be cool if some of the objects had effects that made them difficult to sort, such as exploding bombs or living animals or something. I never actually got an item dropped for conveyor 8, which was a little disappointing. The walking sound effect was really nice. Overall well done!

- os_reboot

The difficulty curve was nice, I like how the complexity increased with each day. I was really confused why guns were dropping out into the pile on day 1, but it made sense on day 2. I think the game is really lacking some nice music or factory sounds to go with the sorting, but the gameplay alone is nice and the footsteps sound is very high quality. Really enjoyed it!

- Basset

This game has a surprising amount of polish for the number of mechanics introduced throughout the levels. The core concept is genuinely original, and it plays pretty well, with the drawback of making the game slightly punishing for players who don't perfectly foresee how each level is going to play out.  Towards the end, as the stages got more and more complex, getting a pizza began to feel less like a reward and more like a giant middle finger. That said, I'm really impressed with the layers of complexity you added to the final levels. It really proved that this concept has a lot going for it. It felt like I was playing a completed mobile game, rather than a game made in two days.  Also I would remove the numbers thing at the beginning of the game, it was super distracting (with no payoff that I found) and was all that I could think about for the first three or four stages. Overall this game is super, super polished. Level count aside, I wouldn't be able to tell this game from a set of finished, market-ready titles. Well done!

- os_reboot

The amount of content in this game is incredible for a two day jam. Every mechanic seems to work perfectly and each level has clearly been thoroughly tested. The game does get quite difficult towards the end, to the point where the slightest mistake forces you to reset the entire stage, which can be frustrating. The dark theme was captivating and got us to play it to the very end. Clearing each level felt very rewarding. Amazing job!

- Basset

Great entry! The graphics are very professional. I though the ability to rotate toppings was a little excessive, given that there are already random variants and different types, on top of locations and numbers that you had to memorize. The movement and general flow of this game was very good. The sound effects were perfect. Well done!

- os_reboot

Very fun memory game! The amount of time the complete pizza was visible on screen combined with the timer made for some intense gameplay. The graphics are excellent I love the cooking sound effect you get while playing. My best pizza was a 99.5%.

- Basset

Fun game! The animations are cute. This game is absolutely begging for some nice audio to push it forward, but you still managed to create an interesting experience without it. The dialogue was top quality and kept me connected to the world you built. The ending was hilarious. I'd love to see this concept expanded - or a similar world done in this style. Overall well done!

- os_reboot

I really enjoyed reading all of the dialogue! All the little things like the decoy file-saving room made exploring this world very fun. Every character felt like they had their own distinct personality, your dialogue writing skills are impressive. Nice!

- Basset

Nice entry. The gameplay isn't bad, but it's just begging for a powerful soundtrack to boost it in the right direction. The visuals are pretty good, I'm a huge fan of the isometric-but-not-quite camera angle... I actually really wish more games would do this. It's a brilliant concept and a great use of a 3D engine, and it plays pretty well! It would be nice if there was some indication for when and where the second set of enemies would spawn in. Overall solid game. Well done!

- os_reboot

The movement felt nice and the combat was engaging and surprisingly difficult at times. Although as others have said, sometimes new enemies will spawn directly on top of you and you have no time to react. I particularly enjoyed the rotating enemies that shot out balls since I had to get creative about how I approached them. Definitely a fun shooter!

- Basset

This game is incredible. The art, audio and voice acting are all super high-quality. I personally found it pretty difficult (probably because I kept jumping and shooting the babies as they fell), but overall the gameplay is smooth and solid. I occasionally ran into a bug that made the jump height extremely high (jumping while pushed up against the side of the cart seemed to replicate it, but not consistently), but it only happened a few times and didn't interfere with gameplay too much.  The sound effects blend nicely and make gameplay feel natural. Overall this is an extremely well made submission. You all should be proud.

- os_reboot

I was immediately blown away by the high quality voice acting, music and art... The opening cutscene was fantastic and they gameplay, although difficult, was extremely fluid and captivating. With some practice I was able to reach the end of the game, and I have to say the ending cutscene was very satisfying! The gore effects when the babies died were extremely well done and appropriately disturbing. Very nice!

- Basset

Nice entry! Pretty good sprites and visuals, the music was really good. The Mario-esq gameplay felt very smooth and fluid. Overall nice work.

- os_reboot

Short and sweet platformer! The music was wonderful and the spritework was great as well, you totally nailed the retro theme. My only critique is that the "GG" ending left a lot to be desired... hahaha.

- Basset

Fun game! Controls are difficult to learn, but that adds a good challenge to the game overall. The pizza toppings feel like extraneous info, it seems like you should either mix up the orders or remove them entirely as they make the game difficult to learn. The graphics and sounds are great. Nice work!

- os_reboot

I felt that the controls were surprisingly fluid and fun to use, and as the game sped up it became very intense! I found that the easiest way to deliver the pizzas was to hold left or right and circle over whichever house is calling, then drop the pizza and move to the next one before any more can build up. My high score was 59 pizzas in 220 seconds.

- Basset

PSA: DO NOT CLICK OUTSIDE OF THE GAME WINDOW OR THE GAME FREEZES. Also zoom out the browser to see the entire game. That said, this is a solid entry, and I believe in the core concept of remembering where the enemies are, then playing a game around them. I repeatedly forgot about the enemies and lost the game, which plays into the theme nicely and adds an element of skill. My only issue is that I wish the enemies would move after every death, otherwise the game becomes a regular matching game with invisible boundaries. The textures were pretty good. Bonus points for supplying "this mess" as your custom noun for itch.io! Solid entry.

- os_reboot

Very interesting memory concept, would love to see this elaborated upon. I also experienced the same bugs that other commenters have described (trouble starting, balls stuck at bottom of screen) but when the game was working properly it was a ton of fun.

- Basset

This game genuinely surprised me. I had super-low expectations from the minimalist graphics, but the dialogue cracked me up. The story was actually really interesting to follow. The fact that it started blasting dubstep after I said "I like dubstep" killed me. Nice work!

- os_reboot

I love this, I'm a big fan of text-based games. Some of the dialogue was very unexpected and downright hilarious. Awaiting your future releases!

- Basset

Simple but interesting game. I was curious about what happens if you complete the last question, but neither I nor my friend could answer it correctly ("Is that okay?" was technically the first question asked, but that didn't work, and neither did "Shall we begin?" or "How old are you?"). Some peaceful music would fit perfectly in this. Solid entry.

- os_reboot

Fun little test! I completed the test multiple times until I got the highest score I could. Fluid menu design and nice background, overall solidly built!

- Basset

Fun game! The music was really good, the graphics were phenomenal. The sensitivity was pretty high, I think this game would have played better placing toppings with the mouse than keyboard-based movement. Solid entry overall. My high score was in the mid 5000s.

- os_reboot

I really enjoyed the aesthetic of the toppings! The gameplay, while simple, was very effective and perfectly suited for this jam. My high score was 7128.

- Basset

This game plays really well. The process of catching something and retrieving it is a nice touch and really adds to the flow. I agree with other comments - accidentally catching something feels like an overlooked consequence. The graphics, animations and music are all stunning. This is a top notch submission.

- os_reboot

Incredible work on the graphics and music! The memory element combined with the ammo conservation feature made for some very challenging and rewarding gameplay. It's very interesting how the true challenge is in the memorization of toppings, not in platforming skill. Great PICO-8 submission!

- Basset

This is impressive for a single day's work. You clearly know how to navigate whatever it is you used to make this. This game actually looks pretty good for its minimalist approach. I like the world-building, between the emails, test notifications and guide. I would have liked to see more of the echo-location system. I don't know if your engine permits, but please try to avoid installers. Solid entry overall, well done!

- os_reboot

I really enjoyed the concept, exploration, and text-based lore. The sonar system felt woefully underused since there was always enough light to get by without it, but the ending of the game was very well done.

- Basset

A gripping, emotional experience. This game has changed my life. ... Seriously though, cool presentation. Please make more of this.

- os_reboot

Yes. Yes it was real. Real to me.

- Basset

Like the other comment said, I agree that it would be appropriate to play the music, perhaps out of order, and then have the player try to arrange the pieces. Another possibility would be to present the player with original, perhaps more intuitive music tracks that clearly build and conclude in a style that would be easy to recognize. I'm not super musically-inclined, but I know that I have a ton of friends who would be all over something like this. There's definitely an audience for a game like this. The visuals were solid and the user interface was intuitive and well done. Overall nice work!

- os_reboot

Completely blown away by the visuals! The gameplay was appropriately brain-wracking and I thoroughly enjoyed it from start to finish. However, I unfortunately softlocked the game on my first playthrough by entering the wrong teleporter, as shown here: https://i.imgur.com/P8nFzrT.png and had no choice but to reset the entire game. Despite this, I'm still amazed, good work!

- Basset

Fantastic game, breathtaking visuals. The menu background noise was a nice touch. The music is awesome. At first I wasn't so sure about the risk/reward for randomly choosing keys to see what they opened, but now that I have finished the game I realize that this is a super clever connection to the theme. Overall this game feels extremely polished. Well done!

- os_reboot

Basic concept, well executed. The transitions between menus were really smooth and professional. I'm a huge fan of how the UI was blended with the objects in the room (there's a lot of potential for some really clever easter eggs there)! Nice job on the TV screen shader. Very polished game, great submission!

- os_reboot

I really enjoyed the original menu design and smooth gameplay on the TV screen. I'd love to see a future release where you can select different game modes, I feel that would perfectly fit the aesthetic of the game. Great work!

- Basset

This game has an incredible soundtrack. I wish there was more depth overall. It would be cool if you could carry over the graphics from the conveyor belt to the question and victory screens. Nice job with the clutch submission!

- os_reboot

I really liked the aesthetic of the conveyor belt screen, the footsteps on the ground and subtle lighting gave it a very ominous feel. Also, amazing job on the soundtrack with an incredible four separate songs!

- Basset