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liamsorta

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A member registered 210 days ago · View creator page β†’

Game

Recent community posts

A custom insult system :( ouch, my confidence </3
I love the chaos, nice work :)

I really enjoyed playing through this though I did have a few issues with the NPCs bugging out on me. Great work on the polish though, a near publishable title in just over a week is a great achievement. 

I love this game, though some randomisation and power ups / upgrades do a lot of benefit games like this! Really nice work :) 

A basic AI would be great here, though from what I tested out, the movement felt great! Always nice to see controller support in jams for sure 

Great sprite work here, I'd really like to see a bit more variation in the level and some juicier movement controls though :) 

What a charming game, really nice work :) The subtlety of the post processing effects worked beautifully here, keep it up! 

Nice sprite work, though I wasn't totally sure what was going on. A menu, some introduction and a bit more enemy variation would be a great addition :) 

Would love to see some more levels, pretty fun though, I think some consumable items would benefit here or some method of having extra control over the ball. 

Side note, some performance issues on my end

Beautiful art style and a super polished look. Great relation to the theme, really nice work everyone! 

While pretty confusing off the bat, given, as you mentioned, a tutorial section and a few more assets I could totally see this as a neat app

Nice work on such an ambitious genre! This could totally be published given a few animations and more zones! 

Great commentary! Loved the little addition of each item having dialogue. Pretty dang polished, it'd be nice to see more depth though, some linking events and whatnot 

I absolutely love the art direction! I'd like to see a bit more variation in the hazards, perhaps having them disappear once used? I could totally see this as a neat mobile game 

Beautiful work on the visuals/audio! Felt pretty nice to play though I did notice there were a few collision blips around corners. Other than that, looking pretty damn polished! Great job 

Really enjoyed playing through this! Props on tackling a 3D game too. I'd like to see a clearer use of the bomb since it wasn't directly apparent 

I love it, I feel spiritually awakened. 

As much as I love the concept, having earnt 2k points in the game only for the AI to score a 2,3,4,5 is just too heartbreaking </3
Feels great though, I especially love the text highlighting on whether an ability is usable or not

Haha this is brilliant, the joys of Blackpool <3 

That splash screen really won me over πŸ˜΅

Really enjoyed the originality, I can never get enough of particle effects <3 

Screw that last portal under the goal by the way 

This was charmingly fun! Love the idea, my only comment would be to change up the track since it's almost impossible to tell when missing the first notch. 

I'm not a donkey😟 

Really neat game and props for getting the mobile implementation in! The physics could use a bit of work since I did a fair amount of 'super jumps' and fighting against myself to move. 

Loved the flying enemy types and size of the world, good job all! 

Oh man those bars are unforgiving :( Fun game! I think having the health fall down significantly slower would help immensely since you're out of luck unless it lands on you. 

Also, show the player their score on the game over screen :) 

Nice work!

Created a new topic Theme Voting

Hey Jammers!
Want to have your say in what the theme for Blueberry jam will be? Get voting over here: http://gamedevnetwork.org/vote

Remember to sign in using Discord to vote / submit your own theme!

I like it :)!
To prevent spamming, it'd be cool to see the difficulty ramp up by having an exact password length required, going over X amount will fail. Fun game though!

Created a new topic Have your say!
(Edited 2 times)

Hey all, Cynical89 (https://github.com/cynical89) has very kindly created a site for the voting of the jam's theme!
Check it out over here: http://gamedevnetwork.org/vote