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liamsorta

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A member registered Nov 28, 2016 · View creator page →

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Hi AmdRin, 
You're welcome to have additional members though the team wouldn't be eligible for prizes - you may want to consider splitting into two teams of three :)

You can use Unity, Game Maker, RPG Maker, Unreal or even pen and paper if you really wanted :) This is about you making something cool!

You are more than welcome to participate on your own!

Created a new topic Group Forming

Hey all!
As you may have seen on the jam page, we are partnering up with the fantastic folks over at Crowdforge to help streamline your team building experience. Hop on over to our page over there to see the open teams or even register your own: https://crowdforge.io/gdn

Created a new topic Forming Teams

Hey all!
As you may have seen on the jam page, we are partnering up with the fantastic folks over at Crowdforge to help streamline your team building experience. Hop on over to our page over there to see the open teams or even register your own: https://crowdforge.io/gdn

Absolutely brilliantly done, the amount of thought put into the game is clear right off the bat here, I really do hope you continue developing this, I'd love to see more

I actually had quite a bit of fun with this, I played it much longer than I probably should have haha. The retro feel is strong here, keep it up! I'd love to see more

I love it! Charming, lovely animation and fairly intuitive. Nice work

Woo! Glad we managed to get this submitted :)

Super fun mechanic, I think expanding this more into a full arena complete with upgrades and perhaps some environmental hazards would really take this to the next level. Nice work!

I love the main character so much, I want plushes asap! Agreed on the collision boxes but for the most part, super enjoyable and I'd love to see more development made on this 

The art, the animations, the dialogue, I love it! Something oddly charming about this

I do love voxel art, the animations were super well done too!

Similar issues as mentioned below but I really do hope to see this developed further after the jam! 

It's so damn pretty! Really nice job. Colourful, solid polish and blood splats, you guys should be super proud!

My one criticism would be the controls don't feel all that responsive, something tighter and with more direction control would really benefit a game like this, especially given the size of the 'dungeon rooms' 

Interesting premise though I think you'd benefit from having it just automatically pick up atoms instead of having to press E, perhaps your momentum increasing along with the spawn rate would be a nice touch 

The voice acting and, as mentioned by pepper, playing as a scholar in lieu of a hulking warrior charging along with battleaxes was super refreshing. Really nice work, I do hope to see this carried on. 

One visual note would be to prioritise some tile variation

Those are some spooky dudes! 

Nice work, some pretty cool design there though I think some harsher lighting would really help out (don't forget the ceiling!) 

Naw, this is adorable, I could totally see this being a fun mobile game. Check out The Evolution of Trust (http://ncase.me/trust/)  might be a cool way to add in some type variety. Nice work :) 

It's so pretty! 

I really do hope you carry on developing this, it almost feels like it could be a wonderful diablo-esque immortal redneck hack'n'slash. Nice work! 

Bugs aside, I like what you're going for and the general design is lovely. I agree on the points of movement speed, though I think it'd be nice to introduce some temporary buffs when killing enemies, either in the form of potions or just by walking over them. Good job!

This is so cool! I love it. 
I think the category priority could be simplified as well as having losing cards inflicting say, 50% of their intended damage.

Please develop this more! 

Agreed, those arrows are my bane :( 

The lighting and movement itself does feel pretty nice though, there's something about the zoom in on death that calms me even after many deaths.

Nice job! I love the touch of flair of changing the colour on respawn (I had many respawns :( )

One thing I'd really like is tighter controls, especially in a game where precision is key.

My high score was 45, I died from pressing down and left too quickly :( 

There is something oddly charming about Mr. Rodriguez, awesome variety of... everything, the only thing missing is a heartwarming story about Rodriguez and his journey. Great job!

This is SO COOL! I mean, the avatar alone deserves its own line of plush toys.

Bugs aside, this is such a unique idea done in an awesome way. I really do hope you guys carry on development

When the logo and cherry jam turned into graffiti on the bridge I lost it <3
I never thought I'd see such detail on mutant rats... 

The symbol clash at the end of the battle is SO satisfying, beautiful touch.

The like what you guys are going for in terms of a mix between real time / turn based but I didn't enjoy the pauses, I think either turn based or much quicker battles would benefit greatly here.

On my first playthrough I got the following error: "

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 11
for object obj_battle_control:

Variable obj_control.xp_give(100010, -2147483648) not set before reading it.
at gml_Script_scr_player_attack
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_player_attack (line 0)
gml_Object_obj_battle_control_Alarm_11"

The player kept attacking a rat that had died

Not too much trouble later on though.

Overall, brilliant game, I hope you guys carry on with it!

I do love me some voxel art, great work! I'd like to see a bit more enemy variation and as mentioned, more levels

What an awesome mechanic, such a cool mix between rts/turn based combat. 

Two things I'd love to see would be: 
- Drawing paths with a node system, click to drop a point and it'll follow the drawn path
- Hotkeys hotkeys hotkeys 

Really nice work :) 

(Edited 2 times)

I love the simplicity and I'm a fan of dim lighting as opposed to no lighting in 'hidden' areas. There's a few parts where the character would stick in walls. Great job!

Edit: 20 minutes later, fuck, just, fuck

Great work Ryan! And for the record, I did get something from this, PTSD. Thanks for that.
Cutscenes, lovely scenes and giant spiders, what is there not to love

Awesome to see some SDL usage.

Great work, agreed on the damage but super enjoyable, I'm a sucker for subtle post-processing effects 

This was actually pretty damn satisfying, the gold drops are a lovely touch. I'd like for the open tiles to open up automatically as per the original though. 

I love it! Lovely work on the graphics and such an awesome idea, I'd like a few more visual clues as it isn't directly obvious at a glace. Some bonuses for swapping sooner than the timer would be a nice touch too

An introduction would be great to give a bit more understanding of what to do, also a screamer warning would be nice. 

For future reference all assets must be created from scratch :) 

Always great to get some intro to the story, great work on the artwork too!

I'd like to see some tighter controls (the player can also jump indefinitely up the side of a wall). 

The third stage was, for me at least, unbeatable it seems, unless I'm missing something. 

A bit more polish and I'd love to see this released 

(Edited 1 time)

After playing this for about 15 minutes I was just enjoying how tight the controls felt and how smooth everything felt, I was having a great time. THEN I blew up a wall, making my own paths was so fun and a really nice touch. I also noticed that they're procedural walls! Such a subtle bit of flair but between the hectic gameplay and wonderful lighting, there's so much of this game to love <3 


One small note is to take into account UI scaling, the text was super hard to read on my monitor (2560x1440) 

Incredible work! Completing this in just over a week is a fantastic feat, I'm also a sucker for a good settings menu, though I would've liked a mouse sensitivity option. 

I really hope you guys take this project forward. 

A few points:
- The camera binding isn't centred so looking straight down angles the player into the ground and can be a bit nauseating.
- The cooldown between switches feels a little harsh. 

- General movement could do with some tightening, especially around walls/corners

Very impressed with what you all managed to achieve, well done all!  

I made some pretty horrific monstrosities, super fun though! I'd love to see some variation in the attackers as well as more indication as to when they're coming and which enemy it will be as I was able to win indefinitely with a certain combo of parts. 

Egg Egg Egg! 

Absolutely wonderful, I was so excited to play this after seeing the models and you've really gone above and beyond. Adorable, tasty and very nicely polished, great work!