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A jam submission

ThornsView game page

Submitted by RainbowCemetery (@RainbowCemetery) — 14 hours, 16 minutes before the deadline
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Thorns's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#92.8822.882
Overall#292.5102.510
Theme Relevance#362.2352.235
Originality#372.4122.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members (Discord Usersnames)
RainbowCemetery#6367

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Comments

Nice little game! I included it in my GameDevNetwork: Gooseberry Jam compilation video series, if you’d like to take a look. :)

Submitted

I love the neat touches on the animations. Needs more contrast on the main character. The boss felt a little unfair (projectiles from the second phase seem impossible to dodge) but I guess you do have infinite respawns. 

Host

Love the feel of this, the camera work especially was fantastic, though a little less granularity on smaller vertical movements would make platforming a little nicer.

There's just something so smooth about the attack animation that makes it so satisfying to use, being 'rewarded' by stunning the enemy simultaneously is a nice way to add in some natural risk/reward when it comes to attacking ranged enemies up close vs waiting, jumping, attacking, hiding etc.

One big criticism I do have though is how strong the pushback effects are, they feel less like knockbacks and more like taxi rides. The recovery time is also far too short, the boss being able to attack me three times with the same projectile adds artificial difficulty that isn't really satisfying to play against.

The pacing and retro feel of this is really well done, I'd love to see where you carry this on in the future, great work! 

Developer

i made the boss harder at the last minute when i should've known better haha :< if i keep it goin i'm gonna tone it down and make it into an actionrpg

👍 Thumbs Up for supporting gamepad 👍

Fun gameplay! Nice Music!

Submitted

This was a lot of fun. I love the 8-bit aesthetic. I do think that making the enemies take less hits would have added to it.

I also think that the distance you go when hit should be tweaked. It made the boss fight much more annoying to feel like I'd lost progress every time I wasn't able to dodge (which happened a lot, I died around 7 times on him).

I hope you keep working on it. It has potential!