At first I thought "oh, this game is easy" ... A few seconds later I was like "RUN, RUN, RUN"! Great job, it's a really fun game!
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Zombies VS Werewolves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #17 | 3.400 | 3.400 |
Horror | #59 | 2.600 | 2.600 |
Aesthetics | #67 | 3.100 | 3.100 |
Sound Design | #75 | 2.700 | 2.700 |
Story | #106 | 1.700 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I only managed to survive for just over a minute (think it was 72 secs on the counter) but it was a fun 72 secs xD I got a little overconfident as a werewolf... kinda wasn't expecting to change back into a human as I ran into a zombie, haha. It's neat how you switch between the two styles of gameplay though! :3
Pac man meets horror sans the maze! I like it! Like others it would have been cool to have an indication on when you were changing. This would also have been a cool idea for the last ludum dare where the theme was cycles or something like that. Good job!
Great interplay between the two modes. It's like a full game made out of the most fun aspect of pacman! I really enjoyed the sensation of dodging and weaving as a human, then trying to gobble up as many as possible as a werewolf in order to give myself breathing room. At first I was thinking "this game needs to give you some warning before you transform or before a zombie comes out so you don't have danger spawn on top of you" but the more I played the more I started to enjoy the risk/reward of "okay, I've been a werewolf for a decent amount of time already. Should I try to take out a few more zombies, or do I pull back?" This is gameplay that makes the player make lots and lots of little choices, and that's engaging. Very well done!
Thank you for playing our game and for the feedback, we do appreciate it! Yes, the lack of an indicator that you are about to turn human again is a common source of frustration among our players, and we shall definitely adress it in an update. As you say, though, some uncertainty can make the game more interesting, so we may consider giving only an approximate feedback.
Cool game, reminds me a lot of Pac-Man. You should probably add some sort of an indicator right before form shifting. I don't know how many times I - already ready for some delicous zombie limbs - just transformed back just to be eaten myself. Good work :)
Good game! I could see myself coming back to this game every once in a while. You should add a timer when you're a werewolf.
I actually laughed the first time I died... still, its firmly in the horror category.
This was surprisingly fun for how simply it is... add a bit of a warning you're about to shape shift so you don't suddenly die when trying to eat a zombie and this would be a great little time waster.
Thank you for playing our game and for the feedback, it's really appreciated! Yes, an indicator that the transition wolf/man is about to happen is sorely missing, and we shall definitely add that after the jam. A little fun fact: the transition happens every 12 seconds, only because I though that there are 12 hours of light in a day. Of course, it's not easy to keep track of that while playing and dodging/chsing zombies!
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