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Great interplay between the two modes. It's like a full game made out of the most fun aspect of pacman! I really enjoyed the sensation of dodging and weaving as a human, then trying to gobble up as many as possible as a werewolf in order to give myself breathing room. At first I was thinking "this game needs to give you some warning before you transform or before a zombie comes out so you don't have danger spawn on top of you" but the more I played the more I started to enjoy the risk/reward of "okay, I've been a werewolf for a decent amount of time already. Should I try to take out a few more zombies, or do I pull back?" This is gameplay that makes the player make lots and lots of little choices, and that's engaging. Very well done!

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Thank you for playing our game and for the feedback, we do appreciate it! Yes, the lack of an indicator that you are about to turn human again is a common source of frustration among our players, and we shall definitely adress it in an update. As you say, though, some uncertainty can make the game more interesting, so we may consider giving only an approximate feedback.