This game is so hard but it's so fun! I love the art style. I normally don't play bullet hell games but this one is so fun and really captured me. I love the choice of which gun upgrades to actually add to your die!
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Wow, this game looks great! I'm impressed you made the opening cinematic (and all the level art!) in this timeframe -- really impressive. I love the background music too. The gameplay was really fun too -- very creative. :)
The art is incredible. I love every die for a different reason. Overall I loved the concept of this and I can definitely imagine how a fun a full game would be! I liked the song a lot too. Really good job!!
The idea of a ghost casino is so charming. The knockback on the gun feels really great and I like the shooting sound. We had a similar idea with using dice to powerup different abilities -- was cool to see someone else had an idea for a similar mechanic!
The sound effect for the dice moving is so satisfying. I love the pink background color and the puzzle mechanic is fun and chill. The audio tutorial is so creative and made me laugh a lot. Great job!
I really like the gameplay -- the lasers were a great touch to force you to roll and swap your gun! (The first time a laser came up I said out loud, "A laser?! How am I supposed to--oh, dodge roll.") Really fun idea and I liked how you used the theme from this year. I also like the classic game board background. Great job!
This was very fun! Once I realized the bar at the top shows which attack you currently have and the timer it got a lot easier to be strategic. I really liked all three attacks and the little dice enemies were really cute. I would have loved some SFX or background music to really set the ambiance, but I enjoyed this a lot nonetheless!
This was cute! I like the little cat scratch effect. I couldn't figure out how to play initially and I kept clicking the dice to try to move it away from things and then the game would end LOL. Once we figured it out it was cute and stressful to protect all my dice.
This was so fun and relaxing -- and the art looks great! It reminded me of solving a rubix cube. It was really fun to watch our brain-fried coder struggling to figure out the pattern to get the correct face up. :)
Thank you so much for the comment — glad you enjoyed it!
I agree that the theme is a bit weak, unfortunately. We originally had the idea to do a murder mystery VN where “memory” was used as a mechanic — i.e. the player would have to correctly remember details of the investigation in order to answer multiple choice questions to proceed to the next stage. In implementing that idea, it ended up not really communicating the theme very well. Ultimately we decided it was better to stick with our idea and produce something we were excited about and would be proud of, even if the theme was a little loose! We still learned a lot and had a blast working on this... but I agree that the theme was something we didn’t stick to very well in this jam in the end. Oh well, maybe next time! :)
Thanks again for playing and we hope to have the full game up soon!
REALLY nice polish on the visuals here on top of an engaging concept--nice work! It was a bit strange that the enemies you control tend to move faster than the bullets they shoot. Good luck on the ratings!
Thanks for the feedback! Yeah, we originally had a level-select from the menu, and retries after losing. After discussion, though, we decided that, in a jam environment, it was more important that we put the player on a streamlined course where after losing a race you just advance to whatever's next. We decided to err on the side of the player sampling all of the levels, and all of the work our asset team produced, rather than having them play the same levels multiple times and risk them quitting or getting frustrated before seeing everything. But it's a good observation that that's unnecessary on the final race. In a "real" game version, we'd have a level select, and give players the option to either retry a race or go back to the menu.
Running into a black screen on one of the later levels as well.
Otherwise, visuals look INCREDIBLE--props to your artist! Music is an absolute bop as well. Really could see some fun Mega Man vibes coming from a game like this that was developed more after the jam.