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A jam submission

Hard Climb 3DView game page

Try to take the player ball as high as you can along the procedurally generated 3D platforms.
Submitted by Shishir — 50 minutes, 25 seconds before the deadline
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Hard Climb 3D's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#483.3683.368
Gameplay#492.8952.895
Overall#622.7112.711
Sound#672.2112.211
Aesthetics#772.3682.368

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like this kind of game simple and it works, nice mecanics

Submitted

Really fun game. It's really challenging.

Developer

Thanks for playing.

Submitted

This is fun, but it's super hard to gauge your depth, but I guess thats part of the challenge!

Developer

Thanks for playing.

Actually I will try to solve the depth problem by letting the camera rotate, this feature will be added after the rating period is over.

Submitted

Oh man, I can see people getting addicted to this game... my high score was 49 before I decided to call it quits! It has challenging controls, but that's not necessarily a bad thing as I still felt relatively in control throughout the game. I didn't know if I was supposed to be allowed to wall jump, as it felt a bit exploitative, but it was fun nonetheless!

Are these tracks procedurally generated, or random selected from a bunch that you made? Because either way, it's pretty awesome and a job well done for 3 days of work! 😁

Developer(+1)

Thanks for playing and giving feedback. 49 is quite good score. My high score is around 80 as of now.


The wall jump is intentional so that you can jump by getting support from the walls (you have to be touching either the walls or the top of the blocks to jump").

To generate these platforms, I made some cubes of different sizes and then spawned/instantiated them procedurally.

Submitted

Okay, I figured the wall jump was intentional. I think it was just a bit more floaty than I was expecting, so it felt like it was an exploit more than a feature at times.

God, that's so freaking cool... I love that you got procedurally generated courses working so well in such a short period of time. 🤩

Submitted

Solid take on the theme and interesting to play, just a little difficult haha

Developer (1 edit)

It's a bit difficult, yeah, even for me. My high score is 80 as of now. thanks for playing though.

Submitted

The game idea was good, but I could not for the life of me get over the score of three! The aesthetics look great and the music sounds good, albeit being a little glitchy at times, and the idea of procedurally generating platforms is smart! 

Developer

Thanks for playing, and providing feedback.

Submitted

Simple idea but good realisation. The texture on cubes sometimes looks glitchy but the game is good!

Developer (1 edit)

Yeah, didn't have time to make better textures before the deadline but I will try to improve those textures.

Thanks for playing.

Submitted

Did you use voxel to create the path? Just curious! Nice work btw, i think you should add a timer to spice things up a little bit!

Developer(+1)

I used gridmap and instantiated different sizes of cube meshes on the grid on the basis of logical randomness. The new meshes are generated on the higher position as the player goes higher.

Btw, thanks for the feedback. Are we allowed to modify the game after the submission ?

Submitted

Yeah, once ratings are over you can modify the game as you wish!

Submitted (1 edit)

Pretty cool and polished.

Easy to understand and play but I didn't do well. 

Played 20 minutes so far and best score is 20 :(

I assume that is bad:) 

I kept looking for a way to rotate the camera unfortunately

Developer (1 edit)

Thanks for playing the game.

My high score in my game is 28 as of now, so your score is not bad :)

I tried implementing the rotation of camera but couldn't finish within the submission deadline, you can still rotate camera using Q and E keys but keep in mind that control direction do not match up after rotating the camera because this feature is not complete yet.

Submitted

Ahh nice ok

Submitted

The platforming feels a bit off since you can't clear most gaps without doing a weird wall jump.  It's also really hard to see if you are about to fall off in the z-axis because of the camera angle.  It's cool that the levels are procedurally generated though!

Developer

Thanks for playing and giving feedback.

I intentionally allowed the wall jump so that we can jump with support from the wall, it needs more polishing though.

As for the camera angle, I tried implementing the camera rotation using Q and E keys but this is not complete yet. After completing this, I think the issue you mentioned will be resolved.