Good job with the pixel art! but the attacking is a bit weird and no sound.
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The Raven's Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #37 | 3.462 | 3.462 |
Theme | #72 | 2.615 | 2.615 |
Overall | #82 | 2.365 | 2.365 |
Gameplay | #86 | 2.154 | 2.154 |
Sound | #108 | 1.231 | 1.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The art and animations are really good, I found attacking to be challenging. I didn't like how Anya would stop to attack. It would be nice if it felt more fluid. I think the game is absolutely gorgeous and has potential! I wasn't sure if the pit at the start would kill you so I walked down it, to me it felt like something I can go down. I'm not sure perhaps its just me! Keep up the good work!
The art style is really good and the animations are so smooth, good job!
Good job ! I think the controls feel a bit weird, like attacking didn't always seem to register correctly, otherwise this looks like it has good potential!
the art style is really good!!!!, only problem that it looks kinda gray, the gameplay is kinda jank, like you can run up slopes kinda jank, attacking is also jank, pretty good!!
The art style is really captivating, I love how 3 dimensional the player character looks for being pixel art. I had a hard time telling what I was attacking with some of the general floaty-ness and lack of sound, but this is a start to a cool game!
Hey good job for the game! I really appreciated how you managed to bring the art and the gameplay together in a cohesive game.
I would like to hear some music and sound effects, probably this would upgrade a game to a whole new level.
Good job overall :)
Great job on the art! Like what others said, the controls felt clunky. I personally don't like using the space bar for jump but that is just my personal preference.
This game looks fantastic, really really cool art that works together. The controls and movement feels a little clunky but imagine that can be worked on easily over time. The boss fight was also really well balanced. Nice job. Definitely could polish this up into a really cool demo/full game.
Unfortunately no sound! :(
The art is awesome, you did a great job picking out things that felt similar enough to avoid having a game that looks aesthetically incoherent!
I think the biggest challenge is mostly game-feel. Some things aren't communicated too well, like, for example, the small enemies' attacks, making it difficult to predict when you'll get hit. This gets a bit more troublesome in the boss fight, since he does more damage and attacks pretty quickly. You could maybe add some wind up time by holding a frame of animation for a bit, to communicate things more clearly to the player.
Jumping and movement in general feels a bit floaty. You could add a more dynamic gravity curve so that the jump feels snappier, as well as some acceleration time to the player's movement and stopping.
Also I found a bit of a bug: I hit one of the small enemies with the heavy attack and they started sliding backwards infinitely. It was kind of funny but it might be something you want to check out!
Keep up the good work, you could have something very cool with a bit more polish! :)
Hey thanks for your feedback! We noticed the enemy bug you spoke about, something wrong with the players collider and the enemy's reacting to it, and the player settings is not ideal because we didnt playtest it properly, and the player feedback on hits and enemy's hint before their attacks. A lot of fine tuning is required and we are working on it.
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