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(+1)

Unfortunately no sound! :(

The art is awesome, you did a great job picking out things that felt similar enough to avoid having a game that looks aesthetically incoherent!

I think the biggest challenge is mostly game-feel. Some things aren't communicated too well, like, for example, the small enemies' attacks, making it difficult to predict when you'll get hit. This gets a bit more troublesome in the boss fight, since he does more damage and attacks pretty quickly. You could maybe add some wind up time by holding a frame of animation for a bit, to communicate things more clearly to the player.
Jumping and movement in general feels a bit floaty. You could add a more dynamic gravity curve so that the jump feels snappier, as well as some acceleration time to the player's movement and stopping.
Also I found a bit of a bug: I hit one of the small enemies with the heavy attack and they started sliding backwards infinitely. It was kind of funny but it might be something you want to check out!

Keep up the good work, you could have something very cool with a bit more polish! :)

(+1)

Hey thanks for your feedback! We noticed the enemy bug you spoke about, something wrong with the players collider and the enemy's reacting to it, and the player settings is not ideal because we didnt playtest it properly, and the player feedback on hits and enemy's hint before their attacks. A lot of fine tuning is required and we are working on it.