I love the wobbly animation of the NPCs. Has totally an "Overcooked" flair. And the cover image promised me a parrot. Where is my parrot?! :D
Nice entry. Had a good time playing it.
Criteria | Rank | Score* | Raw Score |
Aesthetics | #4 | 4.091 | 4.091 |
Sound | #11 | 3.455 | 3.455 |
Overall | #12 | 3.500 | 3.500 |
Gameplay | #19 | 3.182 | 3.182 |
Theme | #22 | 3.273 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cool game! The menu right at the start is really well made. I like the little animations and sound effects when you hover over stuff. The models also look really funny in a good way. The camera was a bit too zoomed in for my liking and I can imagine that the controls would work better on mobile than with the mouse. Other than that great entry! :)
It was definitely designed with Mobile in mind! I figured Scorespace was kinda targeting mobile-friendly-games with this jam.
In fact I got in a fight with Unity's new InputSystem over Touch-on-PC/WebGL support during this jam!
Yea - the camera is definitely the first things to fix postjam. On the list!
Thanks for the menu comments as well! I re-use that bit of menu tweening and code on most of my jam projects; I figure no reason to rebuild those for every jam. I wrote the tweening library driving this entire project (including the animations - the Captain only has 3 key frames, the rest is dynamic).
Nice little game, I played for a bit but it ended up crashing when I accidentally tried to re-dig one of the spots that had a bomb on it. Other than that it was pretty fun.
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