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Sisyphean Games

A member registered Oct 23, 2018 · View creator page →

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Yes it is! Glad you are enjoying it. See the link below or just search for Castle Constructor on Steam and you should be able to find it.
The game is currently still in early access with the full release planned for December of 2023.


Great question.

This game is almost done, full release is coming in December. So we'll be finishing it in Unity. For our future projects we're going to switch to another game engine. Not sure which yet

Glad you're enjoying the game!

If you're playing the web version the downloading will have better performance. We're also improving performance with each update!

Yep! We have already added the functionality to the next update.  It's still going to be about another week before we are ready to release it though.

Sorry to hear that. Can you send in a bug report using the in game tool? If you check the boxes for previous log and save file and include some details about what wasn't saved and when, I can try to fix and fix the problem.

Yes, the game saves automatically when winning or losing a level. It also saves any changes to the deck after confirming them.

Mesas is currently the last level available in the demo. Further levels are available in the full version of the game on Steam.

Thanks for letting us know about this!

Definitely something we'll look into and sort out if we get to continue working on this project.

Thank you for such a nice comment!

It's definitely a project we plan on continuing after we finish our current project.

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Thank you that's so encouraging!

We're thinking a kinda through the ages format for a full version. There would be new webs/tech trees for each age. Prehistory > Early agriculture > City State > etc....

Thanks! We have a lot of ideas for updates, hopefully we'll have time to do them soon!

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We'll definitely keep this version on the game up! If we continue to develop it we'll make sure the OG version is always available.

That's really interesting about the fire. We put that in the center just because it seemed liked a natural thing for the whole web to be built around.

The nomadic idea is a very interesting one. One concept I was contemplating was two different versions for the Agricultural stage, one with stationary agriculturalist and one for nomadic herds-people. How exactly that would work mechanically idk but I agree it could be very interesting!

Trade is a great idea and something I would like to add also. It could work like something to do with surplus resources. Say trading ten foodstuffs for a set of beads. 

I agree about the perishable nature of accumulation in previous modes of production. Wouldn't it be nice if billionaires' wealth was perishable! 

You've piqued my interest in these prehistoric societies. There's a lot there to inspire some features and mechanics if we find time to work more on the game!

Thank you for playing our game and for such a nice and constructive comment!

I agree about the balance, it's something that's going to take continued refinement. And thank you for letting us know about the problem with restarting.

I'm glad you enjoyed the theme of the game. That contrast between our current lives and the lives of hunter-gatherers is something that really comes through in the gameplay and I also really like that about the game.

For future plans for the game we're contemplating additional ages after the hunter-gathers such as early agriculture and then city-states with the same worker placement and research mechanics plus some new ones. Trying to design those while being true to the reality that many of those "advancements" weren't much of an advancement at all in terms human wellbeing (in fact they were a detriment) is definitely something I want to accomplish. 

Another option for expanding the game would be simply a bigger version of the hunter-gathers tree. One that leaves them there, satisfied as hunter-gatherers and avoiding the western centric view that sees them as just a primitive stage in human advanced. A view I think we'd both agree is totally incorrect.

A vertical format could be a bit of a challenge but I think I agree that this would feel great on mobile!

Anyway, thanks for your thoughtful comment!

Thanks for the report.  The next update will be out in a few days and should fix this issue.


alright, I don't think anyone will be able to beat that!

Woah, nice!

I've added you to the Leaderboard. Congrats on first place! (for now lol)


I'm glad the crashes are fixed. Thank you for reporting them, it was very helpful in helping us fix them!

Thanks for the report. Looks like my attempted fixes weren't quite enough so I will give it another look and try to get that issue fixed up for you.

Thanks for the report. I have a lead on the crashes and have been working to fix it. I'm going to delay the patch another day so I can get that taken care of as well as fix a couple other issues.

Thanks for the report. I have found the issue and it will be fixed in the next patch which should be released some time tomorrow.

Hey, thanks for letting us know.

We're actually just putting the final touches on a patch that fixes this! It'll be out sometime next week.

Sorry about that. I'm still working on finding the cause but hope to have it fixed soon.

Yeah, unfortunately Unity only allows for 10 reports per day unless you pay for more. Today was the first time we actually reached the limit. 

Thanks for the report, I will take a look at the issue and see if I can find what caused the crash.

Thanks for the report, I will take a look at the issue and get that fixed up soon.

Thanks for your interest in our game!

We absolutely plan on selling the game on itch when go to full release next year

Thanks, I'll take a look and get that fixed.

Thanks for the report. Just to be clear, the wave ends, time advances back to day, and then you are saying that the window for selecting your new cards for that wave doesn't show up? 

Thanks for the report. I will take a look into it and see if I can find what is causing the issue.

Thanks for the suggestion. We do have a catapult block and a catapult enemy planned for a future update!  

Thanks for the report. I believe at that stage it might be when you are supposed to click the horn button to start the wave. I'll make sure to give it another look to check if that is the case and will try to adjust the wording to make it clearer what the player needs to do to continue.

Thanks for the report! Ill take a look at it.

I'm not quite understanding your comment. Mind trying again?

We would love to translate the game into other languages at some point but we aren't quite ready for it. Maybe after a couple more updates.

We will, thanks!


We have been working hard on the graphics. More improvements still to come.


We made some big changes/additions so if you have any thoughts we'd love to hear them!

Glad you like it!

I'll look into making the rotation more clear in the next update

Glad to hear you like the concept and core mechanics!

We're still improving the pathfinding. It's a complicated problem but we're working on it. You can expect fixes and improvements to it in each update!