Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sisyphean Games

234
Posts
4
Topics
199
Followers
16
Following
A member registered Oct 23, 2018 · View creator page →

Creator of

Recent community posts

Definitely a neat take on the theme and the art is spot on, fits the game perfectly and looks good too.

Very fun! The mechanic of being able to place any of the castle kept things from getting stuck and I think was a good idea

Loved the different scenarios, felt very thematic!

Very novel puzzle mechanics! Had me stumped a few times til it clicked, which is exactly what you want from a good puzzle game

The world is beautiful but it's not really clear what to do or how you do things. Might be a good idea to add some controls to the description.

Neat. You really managed to come up with some good ways to use the scaling of the block to make interesting puzzles.

That was really fun! The dragon (and other animals) are pretty cute too, I like the design a lot. If there was more time it would have been neat to see a scale that made the dragon bigger for some areas as a counterpoint to the one that shrinks the dragon and to hit the theme a bit harder.

Simple but fun. Especially once I remembered to absorb the asteroids and it made the game get harder. Might help to have the bar flash or some other kind of indicator when you have enough to grow to the next size. 

Thanks for the feedback! We wont be able to update it in time for the jam but we will keep it in mind for future games.

Thanks for letting me know. Is there any more information you can provide about the issue? Is it the enemy archers that aren't firing? Archers in the Archer block or one of the other blocks? Are they not performing the animation at all or are they animated but then no arrows shoot out? 

Thanks for letting us know! The randomness is definitely something that would be toned down and dialed in better if we expand this to a full game.

Glad you like the gameplay! We will take a look at the repair action and stone mason and get that fixed up soon.

Glad you like it!

The web version has gotten less functional the more and more we have added to the game but we like keeping it up!

Glad you like the game!

We haven't updated like we hoped. We'll be exploring new projects in the new year after we finish our current game.  Some more work on Rouge Bones might just be one of them!

We haven't forgotten! Our current project (Castle Constructor) is nearing completion and once that is done we will be taking a look at this again to see about improving and extending it to a full length game.

:)

Yes it is! Glad you are enjoying it. See the link below or just search for Castle Constructor on Steam and you should be able to find it.
https://store.steampowered.com/app/1555310/Castle_Constructor/
The game is currently still in early access with the full release planned for December of 2023.

:)

Great question.

This game is almost done, full release is coming in December. So we'll be finishing it in Unity. For our future projects we're going to switch to another game engine. Not sure which yet

Glad you're enjoying the game!

If you're playing the web version the downloading will have better performance. We're also improving performance with each update!

Yep! We have already added the functionality to the next update.  It's still going to be about another week before we are ready to release it though.

Sorry to hear that. Can you send in a bug report using the in game tool? If you check the boxes for previous log and save file and include some details about what wasn't saved and when, I can try to fix and fix the problem.

Yes, the game saves automatically when winning or losing a level. It also saves any changes to the deck after confirming them.

Mesas is currently the last level available in the demo. Further levels are available in the full version of the game on Steam.

Thanks for letting us know about this!

Definitely something we'll look into and sort out if we get to continue working on this project.

Thank you for such a nice comment!

It's definitely a project we plan on continuing after we finish our current project.

(1 edit)

Thank you that's so encouraging!

We're thinking a kinda through the ages format for a full version. There would be new webs/tech trees for each age. Prehistory > Early agriculture > City State > etc....

Thanks! We have a lot of ideas for updates, hopefully we'll have time to do them soon!

(1 edit)

We'll definitely keep this version on the game up! If we continue to develop it we'll make sure the OG version is always available.

That's really interesting about the fire. We put that in the center just because it seemed liked a natural thing for the whole web to be built around.

The nomadic idea is a very interesting one. One concept I was contemplating was two different versions for the Agricultural stage, one with stationary agriculturalist and one for nomadic herds-people. How exactly that would work mechanically idk but I agree it could be very interesting!

Trade is a great idea and something I would like to add also. It could work like something to do with surplus resources. Say trading ten foodstuffs for a set of beads. 

I agree about the perishable nature of accumulation in previous modes of production. Wouldn't it be nice if billionaires' wealth was perishable! 

You've piqued my interest in these prehistoric societies. There's a lot there to inspire some features and mechanics if we find time to work more on the game!

Thank you for playing our game and for such a nice and constructive comment!

I agree about the balance, it's something that's going to take continued refinement. And thank you for letting us know about the problem with restarting.

I'm glad you enjoyed the theme of the game. That contrast between our current lives and the lives of hunter-gatherers is something that really comes through in the gameplay and I also really like that about the game.

For future plans for the game we're contemplating additional ages after the hunter-gathers such as early agriculture and then city-states with the same worker placement and research mechanics plus some new ones. Trying to design those while being true to the reality that many of those "advancements" weren't much of an advancement at all in terms human wellbeing (in fact they were a detriment) is definitely something I want to accomplish. 

Another option for expanding the game would be simply a bigger version of the hunter-gathers tree. One that leaves them there, satisfied as hunter-gatherers and avoiding the western centric view that sees them as just a primitive stage in human advanced. A view I think we'd both agree is totally incorrect.

A vertical format could be a bit of a challenge but I think I agree that this would feel great on mobile!

Anyway, thanks for your thoughtful comment!

Thanks for the report.  The next update will be out in a few days and should fix this issue.

WOW! 

alright, I don't think anyone will be able to beat that!

Woah, nice!

I've added you to the Leaderboard. Congrats on first place! (for now lol)

Yay! 

I'm glad the crashes are fixed. Thank you for reporting them, it was very helpful in helping us fix them!

Thanks for the report. Looks like my attempted fixes weren't quite enough so I will give it another look and try to get that issue fixed up for you.

Thanks for the report. I have a lead on the crashes and have been working to fix it. I'm going to delay the patch another day so I can get that taken care of as well as fix a couple other issues.

Thanks for the report. I have found the issue and it will be fixed in the next patch which should be released some time tomorrow.

Hey, thanks for letting us know.

We're actually just putting the final touches on a patch that fixes this! It'll be out sometime next week.

Sorry about that. I'm still working on finding the cause but hope to have it fixed soon.

Yeah, unfortunately Unity only allows for 10 reports per day unless you pay for more. Today was the first time we actually reached the limit. 

Thanks for the report, I will take a look at the issue and see if I can find what caused the crash.