Recent community posts
Yes it is! Glad you are enjoying it. See the link below or just search for Castle Constructor on Steam and you should be able to find it.
The game is currently still in early access with the full release planned for December of 2023.
This game is almost done, full release is coming in December. So we'll be finishing it in Unity. For our future projects we're going to switch to another game engine. Not sure which yet
Sorry to hear that. Can you send in a bug report using the in game tool? If you check the boxes for previous log and save file and include some details about what wasn't saved and when, I can try to fix and fix the problem.
Thank you that's so encouraging!
We're thinking a kinda through the ages format for a full version. There would be new webs/tech trees for each age. Prehistory > Early agriculture > City State > etc....
We'll definitely keep this version on the game up! If we continue to develop it we'll make sure the OG version is always available.
That's really interesting about the fire. We put that in the center just because it seemed liked a natural thing for the whole web to be built around.
The nomadic idea is a very interesting one. One concept I was contemplating was two different versions for the Agricultural stage, one with stationary agriculturalist and one for nomadic herds-people. How exactly that would work mechanically idk but I agree it could be very interesting!
Trade is a great idea and something I would like to add also. It could work like something to do with surplus resources. Say trading ten foodstuffs for a set of beads.
I agree about the perishable nature of accumulation in previous modes of production. Wouldn't it be nice if billionaires' wealth was perishable!
You've piqued my interest in these prehistoric societies. There's a lot there to inspire some features and mechanics if we find time to work more on the game!
Thank you for playing our game and for such a nice and constructive comment!
I agree about the balance, it's something that's going to take continued refinement. And thank you for letting us know about the problem with restarting.
I'm glad you enjoyed the theme of the game. That contrast between our current lives and the lives of hunter-gatherers is something that really comes through in the gameplay and I also really like that about the game.
For future plans for the game we're contemplating additional ages after the hunter-gathers such as early agriculture and then city-states with the same worker placement and research mechanics plus some new ones. Trying to design those while being true to the reality that many of those "advancements" weren't much of an advancement at all in terms human wellbeing (in fact they were a detriment) is definitely something I want to accomplish.
Another option for expanding the game would be simply a bigger version of the hunter-gathers tree. One that leaves them there, satisfied as hunter-gatherers and avoiding the western centric view that sees them as just a primitive stage in human advanced. A view I think we'd both agree is totally incorrect.
A vertical format could be a bit of a challenge but I think I agree that this would feel great on mobile!
Anyway, thanks for your thoughtful comment!
Thanks for the report. I have a lead on the crashes and have been working to fix it. I'm going to delay the patch another day so I can get that taken care of as well as fix a couple other issues.
Yeah, unfortunately Unity only allows for 10 reports per day unless you pay for more. Today was the first time we actually reached the limit.
Thanks for the report, I will take a look at the issue and see if I can find what caused the crash.
Thanks for the report. I believe at that stage it might be when you are supposed to click the horn button to start the wave. I'll make sure to give it another look to check if that is the case and will try to adjust the wording to make it clearer what the player needs to do to continue.
Glad to hear you like the concept and core mechanics!
We're still improving the pathfinding. It's a complicated problem but we're working on it. You can expect fixes and improvements to it in each update!