Thanks for the feedback and suggestions!
Sisyphean Games
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Thanks for the feedback! We had some similar thoughts and are working on some major changes to the defense system right now. Following that we also have several changes planned for the crisis system. Hopefully both of these will help reduce the pressure early on but increase the pressure later in the game.
Thanks for the report. I'll get the first issue fixed. For the second one, it was designed to maintain at least min decay once you trigger the first bonus. I can see how it is a bit unclear though and how it could be annoying if not putting much into the system. I'm considering a few changes to how things work already but it will be a bit before I get to it.
It's supposed to reduce the remaining time on active crises so they resolve sooner. Basically like adding free points towards resolving them.
Looks like it was supposed to trigger when the turn started but I forgot to connect it. Oops.
I went ahead and just moved it to the end of the turn right before new crises are triggered. Figure it might feel better if it can finish off a crisis in time to save from a loss instead of applying after.
It's now fixed in the next update which should be done soon. Hopefully within the week and it is jam packed with stuff. :)
The last update had a lot of changes to the defense system. Enemies no longer spawn with a countdown tied to the slot but instead there is a single timer for the whole system and it spawns in a single new enemy in the first open slot. We also deliberately removed several of the hit to delay effects as it incentivized not killing enemies too much. It sounds like the balance is off though so we might have to lower ship health and/or increase the time it takes for new ships to appear so that there isn't as much pressure to focus on defense.
Thanks for the suggestions!
1) (Edited) - For now bumped the starting number up by 1. I'll have to look at it and evaluate if changing it to the original space mines thing will work for this game. Defense works a bit differently here than it did there.
2) Ah, yeah that does seem rather under-powered now. I'm going to bump the number of points to active crises and also have it give a permanent decay reduction
3) This is already fixed by some changes in the upcoming update. Now the laser will charge up when shooting the same target and do one larger shot all at once.
4) Agreed, that is probably a better idea. Adding it to my list but it might not make it in the next update.
Thanks for the feedback!
Having little control over the deck is intended as we want the focus on upgrading and changing the values of cards. We may add a bit more control over it in the future but we don't currently have any plans for it.
As for the different point types, we do want them to be more closely tied together to make sure you need to at least interact with a couple different systems in order to achieve victory. We are working on making some changes to some of the systems and that along with some balance changes will hopefully get us there.
Defense is one of the systems we plan to make some adjustments to and we will take a look at how quickly the ships appear. Let us know if you think of any other changes you think would help.
Some card stats sound like a great idea! I'll take a look at adding some stat displays to the deck/discard viewer.