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Sisyphean Games

A member registered Oct 23, 2018 · View creator page →

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Thanks for the feedback and I'm glad you enjoyed it! We aren't planning to make any changes to this game as there are a number of things we would have done differently if we weren't limited on time. Instead we have decided it would be better to make a new game that is similar to this one, and we will try to incorporate all the great feedback we have been getting.

Also I uploaded a Linux version of the game for you. I'm not sure if it works or not so let me know if you give it a try.

Glad you enjoyed it! Art isn't my specialty so it's nice to know it turned out alright.

Glad you enjoyed it!

Thanks for the comment and the suggestions! We definitely needed to set aside more time for balancing the game and for adding more polish and are keeping that in mind for future jams.

The fox and trees look great and its cool how the checkpoints are logs you have to pass through. The controls were a bit wonky but I had fun anyway. Good job!

I like how the planets are destroyed in stages and that each level of range for the laser changes how it looks. It would have been nice to have some kind of challenge and for the planets to be placed in different spots each time. Good job!

There are some nice features with this game. Falling to the next level feels nice and I liked that the levels all have names. Good job.

Glad you like it, thank you for playing!

Its quite a compliment that you played for an hour. We are sorry about the lag but are glad you enjoyed it, thank you for playing!

Glad you enjoyed it!

We are glad you enjoyed it! We enjoy slay the spire as well so its quite flattering that our game has a similar appeal. We would love to expand the game and put it on steam at some point. Thank you as well for commenting on the UI.  I don't have much experience yet but put a lot of effort into it. Thanks for playing.

Thanks for the comment! It does lag a bit in the browser so we are going to put up a windows version soon.

Great game. I didn't realize at first that the highlighted upgrade is selected when you click, not the one the mouse is over. 

It's windows 10 pro, version 1709, OS build 16299.904

Its ok to have a hard game like this but it would be better to have the game start easier and grow in difficulty.

The game looks beautiful and it was far beyond what I was expecting for it having such few ratings. I enjoyed solving the puzzles as well. My only issue with it is that there is no indication that the player has completed the puzzle. I have nothing against doing it this way but I spent several minutes
wondering why my answer for the first question was wrong before I realized that you can turn the page. It would help if the player was told upfront that they won't be told if the answers are right until they turn in the book. It would also help to have more of a visual indicating that the page can be turned. I know the mouse cursor changes to look like an arrow when it is near the edge but I didn't know to look for it until I did it by accident. I look forward to playing the game when it is finished!

I had a little trouble getting the game to run. I tried to launch it a few times but immediately got a message saying the game stopped working.

Thanks for letting us know. Ill take a look at fixing it.

Thank you for taking the time to play our game and leave such a thoughtful comment! We intended from the beginning to have this be a casual game that was more about being a commentary on the Sisyphean nature of games than a game with progress. We think you are right that it might feel like a waste to some players without a high score or an end to the game. However, our concern is that adding something like this might detract from the actual message.  We agree that it would be good to add meaning to the meaninglessness and are looking for a way to do that. Currently we have been thinking of adding voice over of the myth of Sisyphus that plays out in sections as you finish each board.  Thanks again for the comment.

A great first game. I'm looking forward to seeing what you make next! At first the yellow blocks seem pointless but after playing for a bit you realize that they are great at hiding any green blocks behind them.

Amazingly fun game and well worth a try!

This was amazingly fun! I hadn't expected to get pulled into it so much when I started playing. I would agree with pfail that the bomb speed is a bit high. I feel like I don't have a chance to try to plan where I want to hit it to and instead have to just rush over and pray I manage to block it. As for minor details I would suggest toning down the fog a little on, I think it was level 6? I like the idea and how it changed things up but with the speed the bombs move it was really hard to spot them. All in all a great game!

That's a great idea! Those controls are more intuitive and I can remember playing a few pinball games using them as well. It's a simple adjustment so I'll be sure to include it in the next update. Thanks for playing!

Thanks for playing the game and for the feedback. We see what you mean with the flippers blending in. It is something we will fix in a future update. Thanks again!

That was fun! The dialogue was well done and made me laugh a few times. I ran into an error while fighting the tea master though so sadly I wasn't able to finish the game. It was a loading error for one of the images, failed to load img/animations/StateDown1.png

Its a nice little game. I appreciated the tips at the end! It would be nice to be able to move a bit faster though, and be able to hold down a key to keep moving in one direction instead of needing to press it for every space.

Thanks! Ill look into it and try to get it fixed soon. Do you happen to know which level it was on?

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If you have any suggestions or feedback on how we can improve the game we would love to hear it!

Please report any bugs you find while playing the game on this board so I can get them fixed. Thanks.