lol I was about to say, also, that I never got passed the loading screen but saw that I had to drag the load bar. Game looks and feels very nice, but I got stuck on the mixer. After coding and doing everything else, nothing else happened. I would have loved to see what i had created
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Game Maker 3000's itch.io pageNames and Email Addresses of Team Members
Eric Gardiner
ericgardiner10@gmail.com
Categories Your Team is Eligible For
Overall, Student (I am Postgrad MA so not sure), Best Art, Best Narritive, Technical Excellence
Comments
If only it was this easy... I really enjoyed the loop, and who knows - maybe like midjourney/dall-e certain aspects of game dev will be streamlined like this.
We worked around a similar concept, but took 2 completely different approaches. Absolutely love the style and the loading screen adds a nice touch, I just wish there was more feedback in terms of letting me know I was supposed to drag it by hand. I closed and reopened the game like 3 times thinking it was just freezing/crashing on me xD. I liked the overall retro aesthetic, but I do wish the green sound levels were a little easier to see. First time around I didn't even notice that some of them were green.
Overall, great take on the theme!
A really great idea. Got stuck with the sounds mixer, so I'm not sure what the ending was meant to be
Really neat little game. As others have said, adding some Windows sounds would have been great (but I only have 1 sound effect in my game anyway, what can you do vs time crunch :)
Overall its really similar to There Is No Game, but that's not a bad things.
A few thumbs up for sticking to the theme.
*Mind is blown at the very end* Super clever and trippy haha, love it! Would've liked to have a longer game session but otherwise good concept!
Game development recursion! Very cool! Some sound effects would have really rounded off the experience.
This sure was a lot easier than making a game usually is.
I waited embarrassingly long on the first screen, expecting it to load. I liked the different minigames for each task, and that they weren't explained -- i.e. there was a bit of a figuring out to be had. I would have liked if each of them had a bit more murkiness to them. E.g. the paint one and especially the 3D modelling one didn't require me to figure out what to do at all.
I also would have liked some sounds to accompany this (presumably a victim of limited time), and maybe some slightly more elaborate minigames? Maybe multi-step ones?
Overall, I think it's pretty clever.
Really enjoyed this. Sweet and simple, how I really want coding to actually work. Felt dumb when I only realised after pressing "End" twice that it LITERALLY ends the game xD
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