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Therap-easy's itch.io pageNames and Email Addresses of Team Members
Jaco van Hemert (jacovhemert@gmail.com)
Categories Your Team is Eligible For
Overall, Hobbyist, Art, Audio, Technical, Narrative, Physics
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Comments
Man, what a great take on this issue - loved the symbolism used and the variation of the mini-games, which all ran so smoothly - epic!
A great take on the theme - using gameplay as a mataphor for working through these emotional issues was really smart! Also really impressed that you effectively had 3 different games packed into one jam!
Almost had all three levels beat, but things bugged out completely on the wolf level, making it impossible to progress. Prior to that, I did try the level a few times and found it very challenging. Would have been keen to see how things resolved.
High fives for jamming this out!
I wasn't confused too much like the other commenters - I thought the game was clear in how to progress after a few attempts and I actually enjoyed the mechanics. (but maybe hints after a few failures idk).
I did feel as if there could be a final level at the end where it takes elements from all the levels in a sort of boss format ( but as a single dev I guess there was time constraints). I really enjoyed the phycology theme and game, thanks for making it!
Cool game mechanics overall and I liked the aesthetics and some of the effects. I felt like the way that the mechanics were incorporated into the levels were a bit confusing though. I eventually won all three levels but was unsure as to how exactly I did that.
I liked the tutorial tips coming out through player movement, it drew me into the keyboard controls and away from the mouse quite easily.
I tried Guilt and kept dying and didn't know what I was supposed to be doing, so then I tried Depression and I somehow won, even though I didn't know what I was supposed to be doing and it happened by accident. Then I tried Fear and after a few tries I realised with that one what I was supposed to be doing so I eventually won it. I then went back to Guilt and tried again but every time I thought I was doing what I was supposed to be doing (touching (holding?) the hand) I kept losing a life so I always got to all lives lost with "1 Left" in the game and no further.
The game is also very counterintuitive because when it says "x" Left that reads as if you have lost a life, not that you have protected(?) a target. That confused me for a while until I realised my lives were something else - the circles in the sidebar.
So ultimately I tried and I got through two of three mini games through trial and error but I couldn't win the Guilt game. Therefore I can't say that it meets the theme for me, unfortunately.
I did like the audio however.
Yeah, I think I was a bit light on the explaining. I tried to use the text in the "room" where you choose a level to give you hints on how to proceed rather than just straight up telling people what to do, because I wanted the figuring out to be part of the process. But I didn't end up having time for other people to playtest, so the curse of knowledge obviously bled through quite a bit.
The goal for each of the games is to figure out how to destroy the blue object (which is also the object in the selection screen). So for the guilt game, you need to get the ball at the end of the chain hit by the hand without getting hit yourself.
While the games can be pretty tricky / difficult, I think it's still easier than dealing with trauma in real life, so hopefully it still adheres to the theme.
But anyway, thanks for playing!
Ok, that explains it. I understand now why I was winning and yet still losing a life at the same time. I thought the ball was your shield to protect your self from the other objects while you moved around and you were supposed to touch the hand with your self.
Your life experience is different to mine but your perspective is just as valid and that's a fair point and something for me to think about. For me, however, it didn't quite convey the theme.
Pretty interesting mini-games, not all of them seem equally balanced, so a few more tips might have been handy.
It's relatively challenging, so I can't give it max thumbs up for following the theme.
Pretty dope. I found the levels quite challenging 😄. I liked the sounds too.
This gave me Undertale mini game vibes! A cool challenge, some more indicators on how to win/progress would make the experience easier to navigate :)