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Keshy31

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A member registered May 12, 2022 · View creator page →

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This game is awesome, the atmosphere ties into the whole experience quite well! Took me a few tries to get on to the wire and moving, but I eventually got the hang of it. The sound effects and camera pans were a nice touch.

Interesting game with a really nice art style and general mechanics. You can see different ideas were set up here like the dialogue, email mechanics and the fetch quests.

Despite the female character dialogue there were some funny parts in the game.

Really cool transition into the game from the main menu and the overall art style is great. Some of the items were a bit confusing as to whether they were obstacles or positive pickups. Additional highlighting or using a certain color could help.

Some of the controls felt a bit wonky on my system, like there was a big discrepancy in the speed in the X and Y directions, but not sure whether that was just happening to my experience.

The art style is great and the game hit the theme well too!

I am only able to walk around in the game, but it's possible to see the basis for overcooked style mechanics. 


You should flesh it out after the jam to get the mechanics working so we can see what your vision was.

This was a deep experience and I appreciate the inclusion into the overall narrative.


My only change would be to have more image options to cover each of the responses. This coupled with a branching story could lead to a more nuanced playthrough.

Fun and quick game that you can definitely relate to during a GameJam experience. The narrative was on point! I also liked the color scheme providing a paper feel to the experience. 

Cool game mechanics overall and I liked the aesthetics and some of the effects. I felt like the way that the mechanics were incorporated into the levels were a bit confusing though. I eventually won all three levels but was unsure as to how exactly I did that.

I liked the tutorial tips coming out through player movement, it drew me into the keyboard controls and away from the mouse quite easily.

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Technical effects and physics can be seen in the shaders:

- clouds

- sky color

- pixel explosions

- stars


Physics  in the player movement is based on acceleration and air friction

Hiya, just finished my game at the deadline. Struggling to export with Godot. Is there any possibility to still submit within the next hour?