Thanks! I used mesh and sprite particles, a post processing volume, an animated point light and a cluster of meshes with rigid bodies inside a parent object that I switched on and off with the mouse click. I hope that's helpful :)
TheRealEric
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A mobile browser optimized prototype of Anti-Poacher Xtreme
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It is easier to make games in a game than in real life. Drag, Click, type. 48hSAGJ
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