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Hero_Creations

24
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A member registered Jul 10, 2022 · View creator page →

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Such a cute little game idea. Wonderful art as always. 

I think it would be pretty cool to see some achievements and/or descriptions in the future.

The game concept is a good one, but the controls were not refined to the point of being viable. A very sensitive camera, as well as the character rotating on its own, and the controller support not accounting for the UI or modifying the look input. I hope you all get a chance to learn more for your next jam.

This is a really well done, if not a simple concept. Definitely a solid contender for the Art category.

I'd personally advise writing some code to prevent the final upgrades from being re-purchased though.

A great art style and a simple concept. It's great to start out with and has some interesting aspects to it's game loop, but it can get stale over longer periods of time.

A really fun concept, but there definitely needed to be some restrictions on the camera, as well as some sensitivity adjustments (it's way too sensitive at the moment). There should also be an update to remove the purchase UI when a location has been purchased, or alternatively add some upgrade purchases. Wouldn't mind a "stop" input either.

This is certainly a very fun game to play. The art is really good, and the concept behind the potion crafting is really good too. 
I did encounter a few issues with UI displays with regards to how much money I made in a day; mostly being none; as well as getting an explosion from the cauldron on my first recipe or ingredient of the day.

Very true ';) . We were hoping to have an incremental level system that increased the difficulty after each 'hunt', but time led us to having to set the difficulty difference within each farm zone.

Hey, I've got a team already. Good luck to you and your team.

Hi, I'm a junior Game Programmer, specifically for Unity/C#. I'd greatly appreciate joining a team for this jam. Please reach out if you're looking for an additional programmer.

This is a really awesome game. I can totally see it getting developed into a hyper-casual mobile game and getting lost in it for hours

Very Dnd, I love it!

Excellent narrative, I just wish there was a little more polish to the visual details, and some audio as well. This is unfortunately also very light on mechanics, but that goes with visual novel type projects.

Great concept, with a really solid mechanics foundation. Good narrative setting and good audio and visuals. This definitely needed some form of win/loss condition though.

Vibe, art, and audio were excellent, and the book UI definitely improved in the second upload, but the mechanics felt quite basic, and the narrative was very thin.

Version 1.01: Fixed UI scaling, and changed story progression input to Spacebar instead of left click to prevent overlapping.

Version 1: We had to drop the stitching/knitting mechanic, so all the code are already filled in (yay). You should otherwise be able to click your way through the game, with the occasional button to click. Good luck and enjoy.

If anyone finds that the game ends prematurely or without reason when they first start, a reboot of the game should resolve the issue.
(We don't know why it happens either).

Hey man. So you played our V1.0.0, which did have a few bugs. We released a V1.0.1 which fixed these and allowed for sensitivity adjustments.

No, the smoke is not meant to go through the floor, but we had no Idea as to why it was happening and so couldn't fix it

Hey everyone, thanks for the feedback thus far. We went ahead and made an update that should fix most, if not all of your comments and feedback.

A really great idea. Got stuck with the sounds mixer, so I'm not sure what the ending was meant to be

This was really awesome. I unfortunately got stuck at the end.

Well, that's definitely easier than in real life. Great art and story.

A really fun concept, and some excellent physics. I would have enjoyed some more detailed feedback and controls though.


The voice was also very on point LUL

Hey. So there is an input called Swear/Curse which the animals respond to and leave. They are still capable of getting stuck though.