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BenCrooks

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A member registered Mar 06, 2016 · View creator page →

Creator of

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Oh no 😭
Unfortunately I couldn't test the mac build... I guess I will take it down for now.

I WOULD LOVE IT AT SFA <3 <3 <3

I will send you a mac build when i know it works (been fixing some jam bugs up for a post jam build so will add it to the bug list)

This was cool,
Had that I.T. crowd pixel art aesthetic B)
NICE!
I can imagine this developing into a nice simple mobile game (leaning that left-right type of input).

One of those games that you can just keep adding content too endlessly :) Thats a cool place to be

LOL glad it had the obsessive feel 😅
glad you guys enjoyed it <3
Glad you liked Morgans tracks :P

Yes we didn't listen to the theme much at all 😅

Thank you! 
Yeah I love love to play with more block types for the level creation too <3

Yeah alot of the game was poorly timed, Like when you win, I want it to zoom in and spend more time looking at the winner before they transform. And the combat was too quick and the level design too slow :)
Things you find out in a jam though :')

Yeah I was thinking about doing a snake-esque mechanic. But I imagined the levels would be too broken if you killed yourself in 2 seconds lol.
So I made it more simple for the jam sake. 

Great feedback and alot of thinks for me to think about in future! Thank you!!

OH NO!!! I guess I didnt read the controls properly.
No regrets though <3 
I get to play the game again ;) free content

Thanks!
I just realized the jam page doesn't say local-multiplayer on it.
So if it felt like it needed more content that was probably the issue (you do have a gun and the other players are enemies).
Made the page more clear since :) thanks

Drew some faces <3 very chill. Cool to have a new drawing experience!

THIS WAS AMAZING
Short and sweet, I liked that each little application had its own little puzzle interaction.
The loop was perfect. Had many good laughs!

Great art! The first thing I wanted to do was get the animals out, so i started pushing them😂, they just stood at the door the rest of the game.
Lots of little places to hide things, nice and sneaky!
Couldn't pick up the toilet paper so couldnt finish :)
Great overall, coherent aesthetic <3

I thought the mouse dpi was like that because you were supposed to feel drunk 😅

Very Atmospheric! Felt great, like I was balancing.
UI reminded me of Tony Hawk pro-skater grind, but was elegant and fitted well. Like how it moved with the wind.
I spent the whole time watching the UI, which is a pity because the rest of the game was really pretty. 
Loved the fall.
10/10 atmosphere

Great player feedback.
THE MUSIC WAS DOPE!
Small (well scoped) and well rounded :) great job

Yo :) thanks for the nice words. <3   
We had some trouble replicating the jump thing (we found a device that had it; and it was SUPER ANNOYING), It just wasn't showing on the dev devices... The bug actually appeared when we fixed another jump issue right before deadline and it just ended up worse.

We pushed a post-jam build that you can check out if you want to see the end. The build is alot closer to what it was and what its supposed to be (in theory).
If you find any more bugs please let us know! :)

Thanks for the feedback.

Congratulations on your first game! Really interesting game and story! Your characters were really well developed and their personalities really showed through their dialogue. 

Here are some tips for next time you make a narrative game or do a game jam:

Create some more branches in your narrative, the more choices you have the more the player is engaged in the story. It also makes them feel like their choices matter (even if they don't ;)  )

Team up with people who can make original artwork for your project, even if they aren't as good. Original content is always better when jamming. Working with others also helps create a better tested game, giving feedback on each others work.