Thanks Mandy! Congrats on taking the Best Narrative prize and congrats to all the winners!
donderbos
Creator of
Recent community posts
Thanks for playing and thank you for the extensive feedback.
I definitely want to work on the difficulty curve and helping players understand the "language" a bit better from the beginning. I feel like I should be giving them lines of code to experiment instead of providing cryptic keywords they need to put together in the right order.
Aaaah no :( It sucks that you got stuck at that point. I was really hoping it would be something non-programmers could easily understand and play. I think once you get the gravity thing, the “language” as a whole makes more sense.
If you’re keen to give it another bash, the code follows the following structure:
object property = value
object is the thing in the game you want to change, like circle, rectangle, world
property is just that, the property of the object you want to change, like colour, gravity, speed
value is the value you want to assign to it, this could be a number or a word
Later you are introduced to a second structure, but l’ll leave that up to you to discover if you decide to play again :)
Thanks for the feedback and for playing :D
I think the gravity clue is perhaps a bit too cryptic. I’ve seen others struggle with it too. The code editor also need some work, I agree. I was just so stoked to get the syntax highlighting to work :P
A music player was definitely also on my list of things to add, but I ended up running out of time.
Such a cool little game. The pixel art creatures are very well done and animal combinations and their names are super creative!
Adding some animation to your sprites would definitely add considerably to the experience. Perhaps also considering how you earn currency to buy new animals a bit more. It currently feels too easy.
Still a very well put together game. Well done!
Thanks for playing and thanks for the feedback!
I really like the idea of being able to walk outside of the rover after the power runs out. I kinda want to stick with the idea having unmanned vehicles, so it could always be smaller robot. I imagine something like a bb8 cruising around the area for a bit would be pretty cool.
There is also the one upgrade that I didn't have time to implement - a drone that can fly over mountains. The idea was that it could perhaps place pylons for you. Or it could just be a way to see if there are any energy sources / things to discover ahead of you.
Again, I really appreciate the feedback :)
The writing and sound design ensured that this game feels eerie and atmospheric, and I liked that "discovering" how the games works was part of the game.
Losing recruits after an expedition did feel a bit inconsequential, not sure if that was intentional or not. This meant I could lose recruits on purpose so I can gather the right people for my team to reach a needed stat.
Overall I really enjoyed the game! :)
Thanks for playing, and thank you for the valuable feedback. I completely agree with the hydro and solar upgrades being permanent in some way.
My thinking was that if you starting with a new rover you would have lost those upgrades and would have to pay for them again. If time allowed it, I would have introduce a mechanic for salvaging upgrades from old rovers scattered on the map.
I also really like the idea of returning to your base early.
Gosh, I want to work on this game some more now 😅

