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Box Reverser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #48 | 3.310 | 3.310 |
Gameplay/Design | #49 | 3.345 | 3.345 |
Audio | #64 | 3.034 | 3.034 |
Overall | #73 | 2.983 | 2.983 |
Graphics | #103 | 2.241 | 2.241 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Anything, also are the sprites for the boxes with the arrows good?
What did you update?
Added a level, changed some levels and added a few new features, as well as adding sound effects and new sprites
Name of updated upload (if downloadable)
Box Reverser.zip
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Comments
Fun game! the sprites for the boxes with the arrows are definitely good
A lot of the levels boiled down to the same concept, I wouldve liked to see more different ideas thrown in (like the button but that was only there for one level)
Also I got a runtime error on the last screen, i think when loading the leaderboard?
really liked the gameplay! i think you could add some more interesting visuals but it's good enough as it is right now!
An overall fun game! I hadn’t played a momentum base puzzle game before. The movement wasn’t too much to distract from the puzzle aspect so I think they worked great together. The sounds and visuals worked well with what was going on. Only thing I could think of adding would be some particles for visuals on the movement to give it some more oomph.
You asked for some feedback on the sprites for the boxes, I think that because the goals, obstacles, and backgrounds are all solid colors it the sprite that you used works fine and matches well with them. If you wanted to make them more detailed/complex then you should probably also do the same with the other aspects of the game. Also, I'm shocked you were able to create so many levels with such a simple mechanic, so good job on that
Very good job!
Nice entry! At first I was a bit frustrated with the game (almost quit at the third level, lol) but enjoyed it at the end. I think I would have enjoyed the game a lot more if the velocity of the blocks was slower. If the intention is to make a puzzle game then maybe the game shouldn't be testing the reaction times of the player so much (personally) and the relaxing ambiance of the music would fit the gameplay more. I think only one arrow on the blocks indicating where the point of gravity is would be more intuitive or maybe it would've made me understood the mechanics a bit faster. That's all I have to say :)
One main thing for me was not being able to start the level with just a left click. it slows you down and having to reach for the keyboard is annoying. Of course, the graphics are a weak point right now but besides that, I think the game could benefit from some additional features although you've made a lot of variety in the levels with the simple features, and it doesn't really get repetitive.
It was a nice game.
Nothing awe-inspiring, but it definitely was a pretty good first jam entry.
The music fits. It was a good choice, and it helps with concentration.
The concept is simple enough and easily understandable. Though it is almost impossible to plan the route before starting the level, since you can't easily discern in which direction the boxes will move.
The visuals are definitely its weakest aspect at the moment. But they convey most of the necessary information. Meaning: they work, but could sure use some improvements.
Clever idea and well executed! The only thing I think would be nice to have is instead of the arrows on the boxes being bidirectional <-> , to instead have them just point in the way they're falling (so just -> when falling right). But really enjoyed it otherwise, I retried 30 times!
Very neat idea, would be a good base if you keep at it. It starts feeling repetitive after a few levels, without much being really changed up. The menus are also a bit buggy - I'm not sure what caused it, but every time I started a level I was paused and had to hit esc twice to open then close the pause menu and let the level start playing. This got to a point where the text "paused" was permanently showing on the screen.
Were you playing on the downloadable version? I think that one's a bit outdated
I'm not sure now, let me try it again in a bit to double check
I was playing the download one. The web version is much smoother :)
Good game!
Cool idea and nice start to a game! It feels a little bit repetitive and I think it could be improved with some more complex puzzles but well done :)
It took me several attempts to get the mechanic, but I got it!
I’ll share with you one of my WONDERFUL TOOLS AS UNITY DEVELOPER ✨ https://seansleblanc.itch.io/better-minimal-webgl-template
Use this template and your games will look nicer without that awful Unity frame. And always 19:6 (so forget about the responsiveness).
Cool game. Simple but effective mechanics and the soundtrack fits it well.
(posted on your main page by mistake my bad)
Really fun game, it's nice how the levels are made and that you have to really think sometimes and try a few times to make it the right way. Got me hooked since level 1, which is fantastic. I'd say that with a bit of polish this can be a must play game for sure. One detail is that the sound is too loud, maybe lowering the sound around 20% or adding a slider to change the volume could be a nice addition to it.
But then again, very smart game and the level design is well done, nice experience!
Just needs polish but I had a great time playing. I finished with a lowly 633! Really good clever game
The game is simple but funny, the levels are good and well thought. There seem to be many, it's cool !
Okayyy, took me a while to figure out how everything worked. The onboarding is a bit difficult, and lots of player don't bother with reading the controls and expect everything to work immediatly. I think there's some work to do on that.
It might seem stupid but I was playing in the browser and with the itch.io page background of your game, I couldn't figure out in the first level that there was a blue door (didn't notice it as it seemed part of the background). Of course this could be improved by changing the graphics of your game, maybe using some premade tileset to give it all some personality, I'm sure you could find pretty stuff on itch.io or in the asset store. But if you wanna go quick, maybe juste change the background of your itch.io page to avoid the confusion. (and having a web version is super cool, thanks a lot)
For the controls I saw many differents things indicated, it's not the same thing said on the itch.io page, in the explanation when you open your game and in the explanation when you lose. This is all a bit confusing.
I think that you should be able to use the left click to start the level too (not just change the gravity), it's kinda of a bother to have to click enter only for that. And with the right click allowing the player to restart the game, the whole game would be playable with the mouse, which is more comfortable.
Simple additions to make it better are a main menu, and a menu with the list of levels to be able to come back to ones you have already done and stuff. And as I was saying before, graphics, this would help your game a loooot honestly
But the gameplay is really cool, this is good for a first jam, well done to you !
Having fun playing this so far. Clever and original. Easy to learn. Not done yet but so far nice game.
Unique game concept!
The mechanics are simple and easy to learn and each puzzle is unique!
As an initial game it's good but to really make it stand out you should add a theme to it and add art and sound.
A nice little puzzle game, the rules are clear from the start, but the gameplay could have a bit more variety to it. e.g. You could have slopes, over which the blocks would slide, or more block types, with different gravity rules, like a block that only rotates over a certain point.
But that's just ideas on expanding what is still, an enjoyable experience as it is. Maybe it needs a bit more polish, graphically speaking