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Combobulated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #38 | 3.667 | 3.667 |
Overall | #68 | 3.375 | 3.375 |
Gameplay | #75 | 3.333 | 3.333 |
Theme Integration | #76 | 3.583 | 3.583 |
Fun Factor | #79 | 3.333 | 3.333 |
Art | #107 | 3.417 | 3.417 |
Sound Design | #128 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
In order to beat certain levels you have to find and use the bugs with how different cards interact.
Did you work in a team? If so, link their itch profiles.
https://itch.io/profile/blankcameo
https://itch.io/profile/wbzarah
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
We used AI code generation for some parts of the development.
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Comments
I thought it looked beautiful but I couldn't play it, I couldn't understand it, sorry, please rate my game too.
Pretty cool game, thought it is a bit confusing, I thought I had to drag the windows to the grid, which to be honest I think it would've been better. Also, the window that show the hints made me confused, as I thought I had to use it, I think if that windows was an pet of some sorts, that could be cool.
The puzzles are pretty simple, thought just putting things at random at grid until you have high enough points is a bit overpowered. I really like the aesthetics, the old windows vibe! pretty awesome!
Overall, pretty cool game! has very good potentials!
I like this game! The aesthetic is cool, you even made the game window 4:3 ratio, haha, I enjoy that detail.
The visuals are nice, but there was some confusing things at which buttons were interactable and which were not at first. The icons itself were ok too, but they had different pixel density compared to the background, plus some UI elements were pixelated and some were hi-res, which combined was quite distracting, so a visual update could go a long way for sure. Texts were a little small for me. Another important feature I think you should definitely add is that if the player fail, don't go straight to the losing screen, but let them see their score, so they can know how well or badly they did with their previous solution, so they can adjust. Plus failing one puzzle go straight back to the beginning is a bad UX imo.
Hopefully I didn't sound too negative. I actually enjoy the core concept of this game a lot. It's quite unique and has some cool ideas. It's just that the implementation is a bit lacking to let it truly shine, so I want to point out some things I hope you can fix to make it more enjoyable to players :)
It is quite the fun puzzle game even for me (I don't like puzzles games as a genre). I love that you can mess around stress-free without the constraints of time or step limits. The mechanic fits the theme perfectly and they're quite intuitive. I've had my light bulb moments when I read through some of the card descriptions. I can offer no suggestion beside maybe increasing the font size to make the text more readable. Great work and I'd like to see more.
Perfect visual, satisfying audio, unique and fun gameplay. Great work!
Really enjoyed the puzzles. It was hard to solve at first but I got it more and more overtime. The UI elements of the game being a desktop OS really add to the aesthetic. Great game!
Cute puzzle game! If I had more time I would try to beat it. Loved the levels that I played.
Game looked really cool but I was not able to work out how to get past the first level, you may need to add a how to play to the description. hopefully I can come back later and work out how to play. ^-^
Thanks for checking out the game! I've added some instructions to the description :)