Play game
Morsel Muncher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #66 | 3.400 | 3.400 |
Gameplay | #105 | 3.150 | 3.150 |
Overall | #131 | 2.950 | 2.950 |
Sound Design | #132 | 2.900 | 2.900 |
Art | #138 | 3.200 | 3.200 |
Fun Factor | #167 | 2.700 | 2.700 |
Theme Integration | #253 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
What if there was a bug where you could store enemies in your inventory? This was built on that idea.
Interactions happen inside the leaky inventory between enemies. So prepare for a mind-melting, turn-based strategy rogue-like experience.
Did you work in a team? If so, link their itch profiles.
Ended up pulling a bunch of artist friends for this one while I did the programming and design!
Artists:
> https://skylarmuffin.itch.io/
> https://bibbz.itch.io/
> my sister who doesn't have an account
Music & Lore:
> https://shabskebabs.itch.io/
Extra Help with setting up the page:
> https://kwab.itch.io/
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
I did use some for code generation, just to speed up tedious stuff. I've got some big ideas, but limited time. I'd say 10% of the code is somewhat AI-generated.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool concept, a lit bit hard to understand at the start but cool ! Good job !
Pretty interesting concept. Could see this go far with more polish for sure.
It was pretty confusing at first since there's no instructions in-game, but after I read the instructions on the game page it was better to play, although I did not get very good at it. The most confusing thing to me still is that some enemies seems to become meat after you eat them, some others simply seem to just stay as is. Another big thing I thought as far as the mechanics go is that in this game you're allowed to move diagonally in a square grid, so diagonal movement is inherently more valuable than orthogonal movement. In these types of games you may want to explore hexagonal grid as well.
Overall an intriguing game. Would like to see you updating it with better tutorials or onboarding.
Cheers, that's really good feedback too
Had fun playing this I wasnt very good at it but it was very cohesive to say the least.
Thank you very much ^_^
Really cool concept with nice bitcrushed audio. Really fun to play and strategise!
Thank you very very much! Glad ya like it all :3
Great art and interesting gameplay, the game is pretty hard but i liked the ideas behind this, this is a very interesting puzzle game, also i like when you play as a monster, great stuff.
Really glad to hear that the gameplay resonated with ya, and playing as a monster too, of course!
Pretty fun game! Good job! It gets addicting!
You should add the instructions you wrote—to the game!
I can imagine people getting frustrated at the start not understanding what’s going on and quitting before they get to the core game loop.
"Nothing stays down for long"... except my score rn! :D Super impressive to bring so much of this to life in the space of one jam! Cool idea, well executed, props to the artist/sfx guys, too, for all the, uh.. flavour.. they added!
😂😂😂
lot of beautiful meaty pussy flavour indeed. so proud of the gang. Thanks for the compliments, laugh, and increase in appetite
Very cool idea, I'll definetly play it again some time. Would be cool to see a bigger map/some exploring. The lore seems very intriguing.
Thank you very much, that's very kind! You can thank the crazy Brit who made our music for that amazing lore. I really appreciate that you're going to come back for another play.