Play game
Play.exe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #6 | 4.479 | 4.479 |
Overall | #21 | 3.758 | 3.758 |
Sound Design | #22 | 3.699 | 3.699 |
Gameplay | #22 | 3.836 | 3.836 |
Fun Factor | #23 | 3.877 | 3.877 |
Theme Integration | #69 | 3.630 | 3.630 |
Innovation | #121 | 3.027 | 3.027 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Solid survivorlike with pleasing aesthetic and soundtrack. Would have been nice if the recycling bin was a black hole you could kite enemies into. Has potential to be further expanded into a complete game and released on Itch or Steam.
How does your game bring our theme, The Error is the Feature, to life?
You play as a little malware that is breaking a PC and causing errors using malicious scripts.
Did you work in a team? If so, link their itch profiles.
https://itch.io/profile/arksamplemk2
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
Gorgeous presentation and a unique take on a wave survival game. I would suggest ramping up the difficulty more gradually (you can get overwhelmed pretty quickly early on), but the setting and concept of introducing game-breaking bugs as perks is very clever. Hope you keep fleshing it out!
Looks great! Would have liked the gameplay to go a bit quicker so I could see more features.
I really like how you took advantage of the desktop theme to display the players current stats. That was clever. :)
Art style and music was so cool!I think the enemy spawn rates could have been tweaked a little more to not spawn so much, I got overwhelmed a bit too quick. Other than that super fun!
Amazing work! The color scheme is so cute along with the pixel sprites-- I love how they tie in with the theme. It felt like I was playing a full-fledged game.
A really polished and cute experience that gamifies the malware experience into a tight loop, but it would be nice to see more of a focus on actual bugs or exploits and how they can affect the gameplay.
I really liked your roguelike, the upgrades are really cool, diverse, and fit the theme really well. The map itself is also beautiful, all the art is great. One of the best and most well-made games I've played so far in this Jam.
Very polished and stylish look!
Enjoyed it a lot
How did you handled enemy spawn btw? Just spawn offscreen with some interval (decreasing) or some waves configs? Does different enemies spawn independently or spawner every time evaluates a chance to spawn one or other? Sorry, i too have spawned enemies and i thought about it a lot, wanted to hear from you :)
Yes! This made me want to play on and on, fits the theme, very fun, beautiful art! Well done!
The Artwork is soooooo cooooool!!!!!!!
Awesome game! loved the theme and upgrades/glitches with each level.
Slow to start but gets pretty difficult haha
Every aspect of the game uses the jams theme, lots of little attentions to detail and also just a very fun take on a bullethell shooter.
The upgrades are impactful and it really gives the feel that like you're doing more damage to the pc the further you get.
My favourite part is all the UI parts being scattered around the level such as the stats screen, health and the music player. Love that it changes the music whenever you shoot it.
Very inspiring game and amazing work for such a short jam.
Very fun, I liked the pixel art, could do with a full screen option and it it starts off very slow paced it would be nice if you could get more powerups faster just at the start
This was really fun, love the art style, very clean and well made. I accidentally shot the music player at one point and was pleasantly surprised, nice touch! Great work :)
The visual and music was really nice. I liked how you can shoot the music play to change the pitch of the music. I found that the knockback in a random direction wasn't really an upgrade because sometimes I would shoot enemies and they would knock back into me and deal damage, so I kind of regretted choosing that one.
Love the visuals and juice of the game. Very pleasing to the eye. The upgrades themselves are unique too. Found it silly that you could shoot the music player to speed/slow it down lol. Does seem to ramp up quite quickly but not too bad.
I liked the visuals and sounds and very addictive gameplay. Well done mate!
The theme integration follows through in most areas and stays on target where most ( myself included ) failed
I would work on pacing, and maybe add a little juice, but this is a solid entry.
Nice bullet hell! I really like the spritework and the audio. Being able to alter the speed of the background music was a nice touch, too.
Wow, quite a cool game made in such a short time, and the visuals are great