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NEURO

20
Posts
6
Followers
5
Following
A member registered Mar 21, 2024 · View creator page →

Creator of

Recent community posts

I enjoyed the game, it felt interactive.

I enjoyed it. It kind of felt like phasmophobia.

Cool game I think it has potential.

Feedback: I wish there were more systems like maybe an enemy that shows up when you pickup the banana and also music and sounds.

Interesting text-based story game. I haven't played game like this before; I can see the spooky vibes.

Wow, this is really good feedback. Thank you! The ghost AI was working, but then we decided to put a second one in and submit, but noticed its path finding broke after doing that :(

This was really cool idea of having random memory values change the game mechanics

Really cool visuals and sounds

That pause jump mechanic was really cool. Well done!

The visual and music was really nice. I liked how you can shoot the music play to change the pitch of the music. I found that the knockback in a random direction wasn't really an upgrade because sometimes I would shoot enemies and they would knock back into me and deal damage, so I kind of regretted choosing that one.

This was really cool. It felt really good to play, kind of like DOOM and really metal. Think you nailed the feel.

Feedback: I feel like if there should be reasons to back track and get more stuff within the level before moving on

Really cool concept. The audio and visuals are really nice! I tried out the smoke bomb and the cardboard box and it was pretty cool, but sometimes the cardboard box didn't work. 

Feedback: I feel like shadows could make the environment feel more risky/stealthy

This game feels really well designed. I got stuck on level 7, 8 and 10, am curious how to beat those. My favorite level was 9.

The game feels really good, and the concept is executed well. I felt that feeling of anxiety when overtaking and even just looking to see if cars were coming.

Feedback: I feel like there should be a sound for overtaking/accelerating and driving at a normal pace for it to feel more immersive. 

Yeah, you're absolutely right. Wanted to add a vending machine to buy ammo during the wave on the other side of the map away from the bank since you can only buy ammo during the shop phase but couldn't get to it in time. Thanks for playing!

This is favorite game right now. It was really fun and stuck to the theme really well with a really nice soundtrack

Really fun and I really liked the chef animations. I was able to beat the boss!

Feedback: I feel like the rounds should be longer so I can feel out my upgrades a little more before getting more

The visuals are really cool and each game is pretty fun. I would just go all in on black lose my money and wash dishes again. Couldn't get the Biscuit+ unfortunately though, it always lands on red.

Feedback: I feel like the dish washing should feel more fun

Cool game loop, I liked the dice animations and the large pool of enemies. It looked really polished. 

Feedback: More options in the shop would be cool, I found myself buying all the safe options at the beginning. Also, maybe enemies can flash red when they get hit. 

Thanks for the feedback! Unfortunately, due to the time constraints we couldn't add all the mechanics to the game that would make the progression to the boss feel more fun (projectiles). Until the judging ends, the build is locked so I can't push an update, but after beating the boss it will take you back to the main menu instead of that gray screen.