Great entry, really polished and very addictive, the weapon upgrades are cool and wanting to try out the next upgrade really gives it that "one more try" feeling. Love the art style too, it brings the old bitmap bros games to mind :)
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Firepower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you recommend this to others to try out? | #4 | 4.667 | 4.667 |
Overall | #7 | 4.516 | 4.516 |
How much effort went into this? (keep in mind newcomers) | #8 | 4.778 | 4.778 |
Does it implement the theme well? | #18 | 4.222 | 4.222 |
Was this entry made during the jam duration? | #21 | 4.933 | 4.933 |
Is this just spam? | #55 | 3.978 | 3.978 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
So much fun! The progression is very satisfying and the music slaps!
this is SO GOOD. so punchy. i love how the drones get knocked way back with each successive shot. everything is so fluid and clean and fun. the scenario is great, blowing pieces off foes and collecting the carnage to become a saw flinging machine was immensely rewarding. i echo other sentiments already written: i would love to see some additional foes thrown at me to mix up my strategies, maybe a more complicated robo-building tree, and definitely a high score table. one of my favorite entries in the jam. ya done good, keep it up. :)!
thank you! i really appreciate your kind words and feedback. i’d love to make the upgrade system a little more in-depth than it is now. i had originally planned to have a limited amount of power on your bot so you’d have to make trade-offs when choosing between upgrades, but we all know how those plans go when on a time constraint. :)
Loved it, there's a thing about upgrades that keeps me going and keeps me going...
And the weapon upgrades were in the perfect place to contain the waves that will come next. Fun, Fast, Great Soundtrack and loved the Endless wave, great touch.
Also, good that used Godot, great engine, great game, wishing luck and success!
- 3402 Scrap
- 420 Drones
- 7672 Score
Well polished game! I loved this very much. If you continue this project, I'd love to see more enemy types, boss battles, perhaps even different arena layouts (rogue-like levels would be neat for exploration/cover)
Ok, this game blew me. I love bullet hells, and this smells bullety as hell :p
The controls feel just right, the graphics and sounds are very polished, the music is LIT AF, and the weapon progression is pretty on point. Congrats man, this is gold!
Cheers, and good luck (but I don't think you need it)! :)
Not to downplay other people's work, but this was honestly the one game I've tried (out of a couple dozen-ish so far) in this jam that I legitimately felt I was having a lot of fun and wanted more. It reminded me a bit of Subspace, a multiplayer game I played endlessly over 15 years ago that sadly few people play anymore. Thanks for the fun!
I like this game. Gameplay is real smooth. In a future version, I'd love to see boss fights, some more enemy drone types, and maybe branching weapon tech trees (like maybe you've gotta give something up or pick the right upgrades to get the saw blades).
My current high score:
- earned 5111 scrap
- killed 780 drones
- score: 12911
Well done, I was a little disappointed that I had no health options on the endless wave but other than that the game was well designed, sleek, and easy to jump right in. Kudos to a great jam entry!
Highly polished and addictive! I struggled with the first wave but it made it all that much more rewarding when I was able to progress and upgrade and eventually shred through enemy ships (with literal saw blades) later on in the game. I thought it would be very satisfying to see a little bit of a recoil animation (or mechanic even?) when using the bigger weapons but it doesn't need it. Well done sir!
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