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dbrckovi

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A member registered Aug 22, 2020 · View creator page →

Creator of

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Thank you!

Congratulations! Well deserved win :)

This is brilliant. Reminds me of "Legend of Grimmrock". I haven't fiinished it yet, but I'll definitely bookmark it for later. If you're planning to develop and release it, you have a customer :), but if not, can you share the source code? 

Thank you for suggestion. I haven't considered having multiple balls in play, but I like the idea. I'll explore the possibilities after the jam.

Very interesting concept.

Seems simple at first, but you soon realize the rules are a bit deeper.  I think the game would benefit from a few animations or some visual indicators of what would happen if you press enter. For example, some subtle effect on balls that would swap places. Maybe that would communicate 'prefers X direction' and 'polar opposites' rules better than help text.

Nevertheless, I liked it a lot.

This is like fifth time I clicked on it, because the screenshot looks very interesting. I'd like to try and rate it  but I can't because it's only for MacOS. :)

Seems janky at first (because of the raft controls), but surprisingly rich after some exploring. Definitely too big for the amount of content, but has enormeous potential to become a good adventure game.

My bad. I forgot the goal was to clear the paths. Literally the first thing the game told me :)

Interesting, but to get pickaxe? It requires stone to craft, and you need pickaxe to gather stone.

I like the concept. With a few bugfixes and more levels, I can see myself playing this during lunch breaks.

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Wow, I haven't even seen this post for 83 days :( I thought the winner will be announced in the video.

Anyway, thanks to everyone who voted for Pyomm!

Wow. 

When I saw some other entries I thought I'll be happy if it makes into javid9x video, but Pyomm actually won ?!?!?

Now I feel guilty for not polishing it up some more :)

Thanks to everyone who voted!

Like always, if something can be interpreted in two ways, I'll interpret it backwards. :) 

Good thing you can update the ratings.

Really fun and polished game. 

Everything I wanted to say has already been said in other comments, so I'll just say good job! :)

It took me a while, but I figured it out. It's a logic gate simulator.

1.) Mouse wheel selects the type of the cell you want to place. 

2.) Control + click places the selected cell

3.) To connect two cells, hold control, right click on source cell and then on destination cell

4.) Switches can be toggled on/off using right click and LED can be used to indicate the output.

The actual simulation seems to work fine, but the UI is buggy and/or unintuitive. 

Cool concept. Reminds me of something I played in the nineties, but I can't remember what :)

Thanks. 

Yeah. There is potential for more complex levels even with current set of commands and conditions. For example, recursion. A concept which already works because of the way the 'CPU' it is implemented, but I haven't even touched it in level design. When combined with 'paint' commands and conditions, it is possible to create very interesting levels.

Since I got lots of positive feedback (not only from you on itch.io), I'll probably develop this further.

Svaka čast. Za ovo mi ne bi bilo žao dati koji dolar.

My AV reports this as a Trojan:Win32/Wacatac.B!ml, so I won't rate it

Added a small fix -after instruction is entered, next slot is automatically selected

Compressed the binaries as zip because appearantly some features of itch.io don't play well with 7z.

Thanks. I wasn't even aware it can work in browser :)

I'll reupload it as a zip tomorrow and try to address a few issues, including your suggestion before deadline.