Thank you!
dbrckovi
Creator of
Recent community posts
Very interesting concept.
Seems simple at first, but you soon realize the rules are a bit deeper. I think the game would benefit from a few animations or some visual indicators of what would happen if you press enter. For example, some subtle effect on balls that would swap places. Maybe that would communicate 'prefers X direction' and 'polar opposites' rules better than help text.
Nevertheless, I liked it a lot.
It took me a while, but I figured it out. It's a logic gate simulator.
1.) Mouse wheel selects the type of the cell you want to place.
2.) Control + click places the selected cell
3.) To connect two cells, hold control, right click on source cell and then on destination cell
4.) Switches can be toggled on/off using right click and LED can be used to indicate the output.

The actual simulation seems to work fine, but the UI is buggy and/or unintuitive.
Thanks.
Yeah. There is potential for more complex levels even with current set of commands and conditions. For example, recursion. A concept which already works because of the way the 'CPU' it is implemented, but I haven't even touched it in level design. When combined with 'paint' commands and conditions, it is possible to create very interesting levels.
Since I got lots of positive feedback (not only from you on itch.io), I'll probably develop this further.