Wow, really great work. I love the art style, I felt like I was playing an old software rendered 3D game but with fully dynamic lighting and an impossibly smooth frame rate. Sound and music were good too. The only suggestion / criticism I'd offer is that there's one sound effect, I think it's an impact sound, which doesn't fit well. Sounds like a lever or button being activated or something like that, the first few times I heard it I was convinced something had changed in the world and I hunted around to find out what. Eventually I worked out it was just me knocking into stuff :D
Play thing
tauon conduit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you recommend this to others to try out? | #4 | 4.667 | 4.667 |
Overall | #15 | 4.442 | 4.442 |
How much effort went into this? (keep in mind newcomers) | #16 | 4.667 | 4.667 |
Does it implement the theme well? | #16 | 4.333 | 4.333 |
Was this entry made during the jam duration? | #29 | 4.879 | 4.879 |
Is this just spam? | #69 | 3.667 | 3.667 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very cool. Love the aesthetic.
Works flawlessly on Linux with a default wine bottle.
Very cool. Love the aesthetic.
Works flawlessly on Linux with a default wine bottle.
Really great entry, although simple in Design it gets you going somehow.
One question though: Is there a "good" ending possible?
Beautiful, very interesting game. Blown away that someone could make something like this during the jam. The only thing I couldn't quite figure out was whether it was a feature or a bug to not be able to look precisely at the house. The mouse would get jittery when I tried! Other than that, really neat. Well done!
The aesthetic is astonishing man! I'm pretty much speechless, not gonna lie
I hope you do great here, because you deserve it. :)
Great game, has that old style early 90s graphics feel. Kinda like a Kings Quest III type graphics but combined with a wolfenstien engine :)
Great game, has that old style early 90s graphics feel. Kinda like a Kings Quest III type graphics but combined with a wolfenstien engine :)
Well done! Great visuals and atmosphere. Was a little confusing that different gems were activated at different times? (The house gem was activated first, but the next gem I went to was still inactive.)
I loved the apparent disdain with which the character tosses away the warning notes.
The deepest mystery of all, though: what was that giant coconut behind the house?? The world may never know.
gems activating at different times came as a necessity when, during an early playtest, my friend's natural gamer instincts kicked in and they collected all the gems and socketed them in one go, completely ruining the pacing i was going for. kind of a gross fix that i tried to explain away with lore, but it didn't quite land the way i was hoping. oh well. :)!
the coconut was supposed to be a generic "sports ball" but it is now canonically a coconut thanks to you.
Amazing!
Looks great, plays great, sounds great!
The lighting is especially impressive.
One slight issue I had was that the mouse movement was jerky/bouncy. Was that just an issue on my system? But that didn't distract from the experience at all for me so congratulations!
I wish I could help but sadly I don’t have the knowledge and/or skills to get even close to what you’ve achieved! I’m sure there is someone here who will be able to help.
I hope that sometime in the future I can create something as good as this!
You should definitely continue development and either expand this story or implement another game using your engine.
Wonderful! Good solid movement, Important stuff marked well and the visuals really are fantastic!
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