oh, i just realized, that holding shift while writing does actually change the command and therefor makes commands invalid although looking exactly the same.
TobidoT
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Could not quite figure out what to do. The instruction at the beginning to “edit /Home/Log” did not do much (just opened an editor with the /Log file not /Home/log it seems).
Had to look into the repo to get some of the commands available. I think a help command listing all available commands would help. Seems to contain some sort of language parser - interpreter. I don’t do Rust, so it was too much for me to figure out the rules or how to run the language from source code alone.
Thanks for the feedback.
Sorry for the late answer, i was still making improvements, which are now finished and live. The sword mechanic is and was in the game, but they are left behind when you die, so you have to die to see a sword lying around.
Now the game contains tutorial levels which should explain most mechanics.
Difficulty is also improved, i hope.
sorry, :D
negative points certainly is not a nice feedback for any player who does not know what the game is about.
Maybe i should have kept it out for now.
Yes, lack of ingame explantaion is indeed a problem, sadly i really had to rush it in the end because i couldn't get myself to continue working on it earlier.
Thanks for trying though.
No, you have to create the constelations shown at the bottom.
Doing so will earn you points, and you get a new Constelation you need to create next.
There is no final state in this game where you, decide that you have made it or not.
Instead, the idea is that you carefully plan your rotations so that you can possibly get a constelation multiple times in the same turn, much like you would do in tetris with trying to stack multiple rows.
"My arms hurt", i wonder why :D .
I like the art style and general look.
Was there a particular reason to control the character via rotation and forward/backward?
I would assume direct movement would make more sense in a top down/isometric view.
I was able to talk to the old lady, but other than that i was unable to interact with anything, did i miss something?
Ah sorry, i think that was not quite obvious.
The "Board cleared" message always appears whenever you cannot score any more points
aka there is no more 3x3 rectangle that could be of the same symbols.
Its just that you get less points (counted at the bottom), if you dont get all the symbols on the board.
Hahah, nice catch "Sourceode" -> fixed.
Not gonna lie though a lot of the decision in terms of gameplay and interface for this game i made in a rush.
So i programmed the movement and scalar controls the same way and just used the x-Axis for the value.
Also, for me it made it feel slightly more like sitting in a control room.
But i can totally see why that is irritating.
Anyway, thanks for testing and giving feedback.
I'm glad you took the time to try to understand the working.
I sure planned on a little tutorial,
but i sadly had to cut it to a very long explaining text on the game page.
It definetly is not super intuitive.
(I even think there is a bug with the movement control after the swarm gets bigger,
from what i intended it should be more agile, than it currently is when having lots of drones )
So i appreciate your comment.
I get an error when trying to start this :
thread 'Compute Task Pool (2)' panicked at 'Failed to execute glslangValidator: Os { code: 2, kind: NotFound, message: "Das System kann die angegebene Datei nicht finden." }', C:\Users\tezza\.cargo\registry\src\github.com-1ecc6299db9ec823\bevy-glsl-to-spirv-0.1.7\src\lib.rs:59:18
Hey,
looks definetly nice.
At first i thought about adding a similar system to my game, but i thought it was too time consuming for now.
I have few comfort suggestions though:
- i think it would be nice, if you enter a command, it automaticly jumps to the next line ( at least if it was entered via mouseclick).
- the game seems not to be downloadable from the itch.io client.
it works from the browser, but on the client it does say something of "cannot read build of undefined" , maybe the client does not support .7z ?
i had a strange behaviour when starting the game for the first time:
it would always crash/disappear when i clicked start.
Once i used the map-editor and saved the map i was able to play it.
Does this make sense to you ?
Otherwise a neat game.
My complaint would be, that a bit more introduction could be needed.
for example i was not sure why some armies seemed to move at different speeds or how many man spawn each turn, i felt like it was different in some castles from other castles.