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Walkies Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (score low for unoriginal, high for original ideas) | #6 | 4.174 | 4.174 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #10 | 4.609 | 4.609 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #18 | 4.304 | 4.304 |
Overall | #18 | 3.935 | 3.935 |
Impression (score low for unimpressive, high for impressive) | #40 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is how I actually walk
Good fun .. and I'm very impressed that you did this in PGE Tinker! :)
Very original. Nice idea to make use of the geometric logic to create a ragdoll style racing game.
Interesting use of geometry for limiting the speed/distance you could travel. Well done for one evening of work.
I "walked" to the end. In less than 30 seconds. Neat.
I'm impressed you managed to get it working in an evening. Interesting idea and strangely engaging. I found myself optimizing how I move my mouse to get to the end faster.
Oh, I cannot tell you how happy this comment makes me! Thank you for playing!
fun use of circles! #PGEtinker!
Thank you! #PGEtinker!
Neat idea, and obvious fit for the theme.
Is it correct that one can move a feet only in the area where both circles intersect? That’s what i understood from the UI, but i feel like it got stuck before that sometimes making it a bit intransparent of how i actually should move.
Yes, you can only step in where the circles intersect. The blue circle is the max distance from the body (your legs aren’t inifitely long) and the red circles are the distance from where your step started (you can’t take huge steps without falling over) Another thing to watch out for is moving your mouse too fast. You can’t step too quickly, or you’ll fall over too :p
Thank you for playing!