unplayable, game resolution starts out too big for my screen to view.
Moros1138
Creator of
Recent community posts
I had the same exact thing happen to me. I believe the build instructions are mildly flawed. Here's what worked for me, on Manjaro, assuming you have a toolchain, cmake, and conan installed.
```
# do conany things
conan install . --build=missing --settings=build_type=Release
# generate cmake cache using the conan stuff
cmake --preset conan-release
# build the `run` exe
cmake --build build/Release
# run the exe
build/Release/run
```
I'm looking to get an idea of what OS/Toolchain combinations people are planning to develop with, this time around. If you're comfortable sharing that information, click the link and vote for the option that makes the most sense for your environment.
https://strawpoll.com/polls/GJn4GjrMYyz
Also, they have cookies over there, uhhh allegedly, so I'm told... OKAY you caught me, there are absolutely no cookies over there...
Tried to play on linux and was hit with this error before being able to actually run it.
jon@Jonny-PC:~/Downloads$ chmod +x game-of-life-linux jon@Jonny-PC:~/Downloads$ ./game-of-life-linux ./game-of-life-linux: /lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.29' not found (required by ./game-of-life-linux)
Adding the switch -static-libstdc++ to your compile command (assuming g++) will statically link the C++ standard library to avoid this on other systems.
I got this error. It was a simple fix to rename the .pck file, but figured I would let you know about it so you can update your release. This was for the linux version, I'm not sure if the same problem exists with the windows version.

After I solved the problem on my own, game play was interesting and has lots of potential!






