Greate game for a godot project, it feels like a smash of the forest and minecraft. nicely done
Play game
Survive The Boredom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was this legitimately developed during this Jam period? | #1 | 5.000 | 5.000 |
Does it implement the theme well? | #2 | 4.500 | 4.500 |
Overall | #19 | 4.167 | 4.167 |
Does this beat boredom? | #56 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
nice one,, you added collision to every thing,, i think it is normal to clip through some object,, i was made when a little marshmalo was able to stop my run,, and that small green stuff
but i liked,, and it is enjoyable
The collisions still need some work, definitely. Most of the objects just have cube shaped collisions associated with them, as a target for the raycast to interact with. I'll try making some of them clippable, just not sure if that will make them where you can't interact with them, either. Thanks for download and feedback.
i mean cube collision is fine,, for the performence and stuff, you can just add difference layers, like colactable layer and obstacle layer,, than make the raycast interact with just the colactable, and you can combine them or use them seprately, so the player can walk over a cube collision, but the ray steal able to detect the colactable
I liked this, it was a very good start. I did notice some issues, though. There were many objects that it would not let me pick up even though I could pick up the same types of object elsewhere. Sticks and mushrooms were the biggest culprits. When I would right-click on some of them, it would just tell me that I "can't remove the ground". Also, when using a tree or stump, it places the object back down in an upright position, even right through a furnace, which makes no sense. Finally, when you exit the crafting menu, the game does not return to mouselook mode. You have to click first. Automatically switching would be more useful. Overall, though, I enjoyed my time in the world.
I tried to make it recapture focus, but it never did work out the way I wanted. The crafting was supposed to update upon making an item, as well, but that also got buggy to polish up. As for the objects not being removed, you have to be within the chunk to collect the object. I wanted to fix that, but ran out of time before even getting a chance. Good to hear you got as far as crafting a furnace, though. Thanks for trying it out and giving feedback.
Neat procedurally generated world/environments. Allowing the user to use their own seed is a great touch.
I really like the look of this game! just one issue... hmm it doesn't seem to want to let me leave XD I have to keep playing this game forever! but seriously, I believe this could be developed further, it has the look of a professional game already. Maybe you could add a building mechanism or something. I reckon that would be pretty cool!
I got this error. It was a simple fix to rename the .pck file, but figured I would let you know about it so you can update your release. This was for the linux version, I'm not sure if the same problem exists with the windows version.
After I solved the problem on my own, game play was interesting and has lots of potential!
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