Very cool game!
Play game
Daemon Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #1 | 4.483 | 4.483 |
Overall | #3 | 4.371 | 4.371 |
Originality (score low for unoriginal, high for original ideas) | #13 | 4.000 | 4.000 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #15 | 4.586 | 4.586 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #16 | 4.414 | 4.414 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hi MaGetzUb, thanks for the feedback - appreciated, and I’m glad you enjoyed the game. Yes - I built a custom renderer for the PGE that does dynamic lighting (normal mapping) plus a final shader to do the CRT effect. I put together a demo for Dragoneye on Discord; I’ll tag you to the post in case you are interested in checking it out. T
This is soooo cool, I love it, execellent work, brilliant idea, well dobe very impressive
This is soooo cool, I love it, execellent work, brilliant idea, well dobe very impressive
This is an amazing game! I loved how your deamon gets stuck under a platform sometimes and if it does, you can't move after a certain distance. Amazing attention to detail
Loved to look at it, sucked playing it, the variable player speed was hard to get used to it, most of the time felt like I was ice skating, and jumping makes the shooting "jump" as well, but fun game, good work
Hey, thanks for the feedback. Sounds like the character controller would benefit from some more tweaking! Perhaps if I slightly increase acceleration when starting, and when changing direction?
On the projectiles, this one is trickier. Their initial velocity is currently set relative to the player’s motion - otherwise, with the speed of the game, there are situations when you would be able to “overtake” your bullets which didn’t feel right. By extension, when you jump then shoot, the bullet has a higher vertical speed than if you stand and shoot. Is this what you experienced? Assuming it is, would need to consider best approach. Perhaps a possible option is to pass only the horizontal, and not (or only part of) the vertical. What do you think?
Thanks again for the feedback. I've updated the controls to make the runner extra snappy .. hopefully that feels better to you. Let me know what you think :)
I tried playing around with the shooting "jump" as well, but every approach seemed to have downsides .. so I'll give that some more proper thought post jam. I think it will be helped once I have put in controller support to.
Was casually strolling through the game when suddenly, a worm decided to pull a ninja move and wiped itself out of the ground right in front of me to give me a hearth attack. 10/10
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