25000!! Nice one. I’ll check out the other pack 😀
tgd20
Creator of
Recent community posts
Hi, just to say thanks again for these amazing tracks. I picked them up a few years ago and I'm still using them for game jams. Here's one from last month that uses pixel war as the soundtrack. If you ever decide to do another similar album ("it's dangerous to go alone"!?), I'll be one of the first in line to buy!
Thanks! I ran out of time to instructions, but included how to play in the game page .. I'll do something better post jam. In the meantime, I've added some pumping music - and I've also added an additional health boost when you level up. Let me know what you think if you get a chance to check it out again :)
I love this game - absolutely brilliant. And well done for making it into the GMTK video too.
(If you are looking to do more on this, I think there is a minor bug when your castle gets high - some of the rooms disappear as you put them on the board. I saw this a few games in a row when I was getting to around c. level 70+)

This is seriously mind bending!! Took me a while, but I was pleased to finish (and a nice twist in the last level - no spoilers). It felt really satisfying to work out myself what "adding shapes" means.
BTW, I probably found Washington Monument the hardest, as it was adding it in a way I wasn't expecting .. although I've just spotted it is one of your screenshots, so that would have been a helpful clue at the time!! :)
Well done
This is seriously mind bending!! Took me a while, but I was pleased to finish (and a nice twist in the last level - no spoilers). It felt really satisfying to work out myself what "adding shapes" means.
BTW, I probably found Washington Monument the hardest, as it was adding it in a way I wasn't expecting .. although I've just spotted it is one of your screenshots, so that would have been a helpful clue at the time!! :)
Well done
I enjoyed this - well done! The controls took some thinking .. but I go there after a few trials. If you plan to continue to develop this, it would be great to have a bit more user feedback when there is a calculation in progress, and also it may be that you could do a preview mode that only does finite recursion but updates quicker (I know the download is much quicker, but I can only run the web version). I'd be interested to see how this continues to develop if you share on the Discord :)

This is an interesting concept, and using the shapes as a way to control the size of each type of building adds an additional layer of strategy - eg, I saw cases where I could get proportionally more wood depending on the size of the shape.
I would have benefited from some more detailed instructions on how to play, and what my end game was - eg, I had a few goes and built up some understanding of the building types, but I couldn't work out whether there was a way to build synergies between buildings, or how to get the mine to score. That said, the numbers at the bottom left were a very helpful guide.
Well done, and good luck if you plan to continue to develop this post jam :)
Great work. Really smooth satisfying movement and a big play area. I enjoyed the "OLC screen" easter egg :)
If you are thinking of doing more with this, I would love to heard some sfx, and see some particles etc. It would also be great not to immediately regen the enemies when you exit a screen - there were a few times where the exit was effectively one-way, as the enemies hit you too quickly on returning to the previous screen.
Well done






