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Pirate Lagoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #5 | 4.071 | 4.071 |
Originality (score low for unoriginal, high for original ideas) | #15 | 3.714 | 3.714 |
Overall | #28 | 3.643 | 3.643 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #30 | 3.929 | 3.929 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #37 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loving the graphics, and a nice game! Really nice movement in the boats too.
Thanks, tried my best to polish it!
Nice game and good polish, for me it would be nicer if the cannons were controlled by j and l as kl is too close on my keyboard
Thanks, I'll consider that
Brilliant graphics and brilliant game play. I love the story board! Excellent work
Thanks Johnny and cheers!
Cool game. But defenitly needs something to make the combat more interesting, like some powerups pickups or something, it really gets stale after the first 2 levels.
Had to quit after level 3 after not seeing anything new. Maybe there is some cool stuff I haven't seen?
The game has potential tho. Good job
There was only so much I could do in a week, but I agree.
I've tried to keep it somewhat exciting by adding new enemy ship types every ~2 levels.
Lots to say about this one :-)
The presentation is great, nice clean graphics, artwork for the intro is fantastic and comical, a very nice touch.
The introductory gameplay / tutorial section is integrated beautifully into the first level. A 'learn as you play' approach which I love. It also doesn't feel 'shouty' when you replay the game, the first level is still a normal level, just with some extra text prompts.
The addition of the compass and zoomed out mode are nice. I found that once I zoomed out, I just stayed zoomed out as it makes the combat easier. If I could make a recommendation it would be to have the zoomed out mode be default when travelling outside of combat, then have it zoom in once you engage an enemy (a change in music could assist in this transition). This might add an element of tension to the battles.
I may not have played far enough, but are there upgrades to your ship at all? Extra health, weapon modifications etc? If not, I think this would go along way to improve the enjoyability of the gameplay. I also felt the red ships could have been made more different to the yellow ships as far as combat goes. It seems like they have double the health, but they still move at the same speed and engage the player the same way. I can see from the screenshot that there are blue ships as well and they appear to have different weaponry... I just feel the red ships could do with a slight upgrade :-)
I didn't hear any music or soundFX, this would make a big impact in overall impression...
Overall a great little game :-)
Hey Justin,
Thanks a lot for your detailed feedback. Appreciate the nice words :)
The reason I left zoomed in view as default, because I thought screen elements could look too small on monitors with high DPI (high pixel density).
As for music or gameplay features (such as ship upgrades or different AI), unfortunately I didn't have time to implement it, as I focused on polishing the minimum gameplay I created. However, that's something I'll consider improving on post-jam :)
hella fun to shoot all the pirates.
Glad you enjoyed it :)
I enjoyed the game, it may be a bit of a stretch on the theme but it was fun, perhaps a little long but I enjoyed the boss fight.
You were patient enough to complete the levels, I congratulate you!
And thanks :)