Hey, thanks for the feedback. Sounds like the character controller would benefit from some more tweaking! Perhaps if I slightly increase acceleration when starting, and when changing direction?
On the projectiles, this one is trickier. Their initial velocity is currently set relative to the player’s motion - otherwise, with the speed of the game, there are situations when you would be able to “overtake” your bullets which didn’t feel right. By extension, when you jump then shoot, the bullet has a higher vertical speed than if you stand and shoot. Is this what you experienced? Assuming it is, would need to consider best approach. Perhaps a possible option is to pass only the horizontal, and not (or only part of) the vertical. What do you think?