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your-actions-determine-your-future's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #44 | 3.808 | 3.808 |
Originality (score low for unoriginal, high for original ideas) | #53 | 3.038 | 3.038 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #58 | 3.000 | 3.000 |
Impression (score low for unimpressive, high for impressive) | #62 | 2.615 | 2.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The controls are the real troll here :-D not the boss at the end!
Not sure why the choice was made to have the player move in fixed X/Y axis (isometric) and not be able to rotate freely? When you're using 3D models with animations it seems like you would make full use of that ability.
As for the theme, I'm not sure that collecting an item after being instructed to do so to progress really counts? Isn't that just, well... normal gameplay?
I got teleported to a room with the boss and I couldn't move and died instantly.
The graphics used are nice, and if the controls and gameplay were refined into something less frustrating this could be a nice little game...
Is difficul to move, and some objects are difficult to grab.
Stil is a very good game.
It's like a metaphor for life. One wrong choice, and a demon may pop up from hell and murder you!
"My arms hurt", i wonder why :D .
I like the art style and general look.
Was there a particular reason to control the character via rotation and forward/backward?
I would assume direct movement would make more sense in a top down/isometric view.
I was able to talk to the old lady, but other than that i was unable to interact with anything, did i miss something?