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A jam submission

Into UniverseView game page

An alien organisation covering the world in darkness has infested the galaxy, and you must stop them…with magic
Submitted by Sean's Games — 2 hours, 26 minutes before the deadline
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Into Universe's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#8043.0003.000
Cleverness#14712.0002.000
Artistic Style#16972.0002.000
Theme#19341.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This game is a decent protoype, but not very polished. Also the themes are entirely missing as creating fireballs does not really count as alchemy. So this is not the best game for this jam. However I think your premise is solid and if you kept working on it you could have something really cool on your hands!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
From the beginning I wanted to create a dungeon crawler or auto shooter inspired by Vampire Survivors, and I really like the alchemical magical theme that I went with. The shadows side of it just gave me the idea of super creepy haunting enemies to use.

Extra Notes
To be honest, I was running out of time and couldn't include more elements that matched the theme, but I got as close to it as I could in the GDD.

Also big thanks to Pirate Software for motivating me to do this, I haven't done a game jam since 2017 and I'm glad I've submitted one today. <3

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Comments

Submitted

Yeah it has an interesting approach to gameplay. 

It defenately need a bit of polish and I think adding music and sound would totaly improve this game :)

Good job! Keep it up!

Looks interesting and nice to have Tutorial.

I am not sure, but i think i could not turn off the autoattacks, or leftclick without a spell did not do anything at least.

I think i dislike the concept of you having to “balance” on the map though, it probably leaves to little space to manouver to “outplay” later hords of enemies.