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Cat them up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #19 | 4.545 | 4.545 |
Originality (score low for unoriginal, high for original ideas) | #38 | 3.182 | 3.182 |
Overall | #39 | 3.364 | 3.364 |
Impression (score low for unimpressive, high for impressive) | #43 | 2.591 | 2.591 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #43 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the animations and the art style :)
Nicely presented game! Well done
That's one hungry cat! Missing a meal is deadly!
That's one hungry cat! Missing a meal is deadly!
My first round was over quick - I didn't realize we start with 0 lives!
One thing I continued to try and do was move the cat to the right to avoid getting stuck with two animals crossing the line at the same time.
What a tragic backstory the cat must have had not to start out with 9 lives...
Multiple times I thought the collision was wonk, but I was in fact gaining a live not losing it, very confusing that it is the same animation, also sometimes a rat and a bird would cross the line at the same time making it impossible to cat them both.
Thank you for comment) Yes, I made animation for getting hurt as for any change of lives. When I add feature with gaining lifes, I forgot about that.
Yes, enemies now spawned randomly, so such situations can be.
Its cute graphics, I think though the same animation is used for getting a live vs loosing a live, which is quite confusing.
I thought at first you should dodge the ravens, i think that would make things a bit more interesting.
Thank you for comment and for nice idea with ravens, will encounter it)