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Outlaws On The Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (score low for unoriginal, high for original ideas) | #14 | 3.904 | 4.000 |
Impression (score low for unimpressive, high for impressive) | #25 | 3.172 | 3.250 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #31 | 4.343 | 4.450 |
Overall | #33 | 3.623 | 3.712 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #44 | 3.074 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun concept, with potential with some extra balancing. I really enjoyed the "extras" that you crammed in, including the character generation :)
This project is too grand for a 9-day jam, but I like the spirit. If this is your first game jam, and you managed to implement this in time, you are a star
A very ambitious entry, to make a game with so many different parts.
I'm not sure if the outlaws camp was meant to be in a static location, or moving along as they do their scavenging runs (I prefer the idea of the second, and it makes it even more on theme) - I think if the game was to be developed, rather than having "nearby scavenge" or "planetary scavenge" you could have a map of the planet, moving from nodes to nodes - a bit like in the game FTL - with the police constantly chasing you. High risk routes will yield greater reward for resources and expanding your crew - but increase the chance the police catch you.
That's a very good and interesting idea that would fit the overall theme of the game quite well. Thank you! And yes, I will admit I was too ambitious with this project. This was my first game jam and I will definitely keep this in mind when taking part in future code jams.
This game reminds me of Convoy
It’s a bit rough around the edges, but as a proof of concept, it shows promise. Keep up the good work, there's potential here!
From the concept and setup i really like this.
With a bit of polish more events, balancing and maybe some storry elements, this could be fun for a while.
I wonder though why you added a character designer :D, since it does not really add to the game loop and the time constraints on a game jam are usually quite limmiting in terms of adding entire features as a gimmick. Maybe you should have postponed that one to later.
Besides that, i do not quite see the connection to the theme here. Did you think of the “scavange” as a “run” ?
Thanks for the feedback! As for the character designer, this was a late addition that I thought could add some personalisation to the story.
The original idea was to have a game in which you needed to go on scavenge runs, however I was way too ambitious with this feature and had to simplify it a lot. Other connections to the theme could be that you are "running" a camp or trying not to run out of outlaws as that would result in a game over.