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Monkey C Monkey Do's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual Style | #6 | 4.135 | 4.135 |
| Audio | #20 | 3.250 | 3.250 |
| Originality & Innovation | #20 | 3.327 | 3.327 |
| Theme | #28 | 3.404 | 3.404 |
| Fun & Game Design | #39 | 2.942 | 2.942 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must rescue your pals. They trust your with their lives and will copy all your moves.
Did your team create the vast majority of the art during the 4 days?
Yes
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Comments
The effect of the island coming up it's amazing. It was a good experience.
The soundtrack fit pretty well!
Using islands for text make it hard to read.
I like the art style and the islands popping up out of the water! I did find using the islands as the text for the main menu a bit unreadable, but other than that, nice game :)
Really nice game, didnt really understood why i should get the other monkey, it was way easier to finish the levels by myself but its a nice puzzle game anyway :D
It may be easier... but it also may be considered quite immoral to leave your fellow pals stranded on the islands... slowly withering away in isolation and falling deeper and deeper into monkey depression....
Also you get points!
now i feel bad thank you >.< xDD
I don't know if it was intentional or not but I could just stand on top of an ape and have them follow me it made the game so much easier XD. I really like the work done. The puzzles are challenging and the style is great. The one gripe I have is not being able to tell if there is a gap between two platforms at certain angles and not being able to tell the height difference between the platforms. Overall amazing job!
oh?, Now that's a bug we havent encountered yet, I guess we will have to do some more testing, and if we like it we can consider it a mechanic :)
For the confusion about the height and distance we seem to be getting a lot of notices about that. This is probably mainly due to the lack of shadows, for any future updates im already coming up with clever ways to make it more apperent (im not sure inwant shadows, quite like the bright pastel theme)
Fantastic aesthetic
Fantastic comment !
A clever take on the theme with awesome art direction. I did not manage to save all the apes this time, but thoroughly enjoyed my time at the ape archipelago. Bravo!
what i liked:
the art specifically the shaders
what i didn't
the camera movement and the wait between levels
overall its a fun game!
Thank you for the quick and concise comment!
I whipped up a quick cell shader for this, would like to add some contact shadows and other details for better clarity but its pretty decent as is. Water was honestly pretty simple too, yet quite effective. - the main difficulty was in choosing the color palette :D
For the transitions, the plan was to have all the pals jump and run around from excitement, but that wasn't completed in time properly so we are left with a long wait time with nothing interesting happening. So you are absolutely right, we should have made less of a wait time.
Nice arts!I also like the animations but they seem to jitter a lot. Sound designs are great.
The gameplay is fun I would say, but I guess there's a few complaints. Due to the arts lacking some shadows, sometimes it's hard to tell apart the jumpable tiles from non-jumpable ones. The monkey following mechanics is also nicely done, but somehow I just feel like there's not really much of a point to it. Like you can still complete a level without engaging with that mechanic, so I would have liked to see it being more integral to the gameplay. On that note, completing a level is also not immediate, but only triggers after a few seconds, so I thought that part was a bit weird.
Overall still a pretty chill game to vibe to though, good job!
Thanks for the honest review.
For sure we agree about the monkeys not having a real use, we wanted to have a bridge mechanic that allows you to cross 2 block wide gaps and nerf the jumping or entirely remove it, relying on the followers to cross gaps. The followers would sacrifice themselves to make a body bridge.
And another mechanic where the monkey can give you a boost up a cliff to go up one tile, kinda like just a step.
Unfortunately we ran out of time and had to just use them as a points system rather then an integral game mechanic. But if you dare complete each level saving all the monkey you will certainly find it challenging! (Due to some bugs not all levels are possoble to save them all)
Edit. About the animations it was quite a fuss hah, as our programmer waisted almost half a day on the animations alone trying g to get root motion to work, then scraping that as it wouldn't work and switched to a blend tree... which caused even more problems... and in the end used the simplest of approaches with no transitions by force calling it. So in short the final animation setup had to be rushed as we waisted enough time as it was. But hey, at least we managed to make it playable:D
Very good looking! It's just a little hard, maybe adding a shadow beneath the player would make it a lot more easier to understand!
Thank you for the constructive feedback!
I definitely agree, some better indication to determin the heightwof the islands amd monkeys would be useful. And there are no shadows due to the quick toon shader I had setup, adding shadows would be a tricky problem to solve but most definitely worth it!
quite unique art/style. the ui is impressive with the islands. nice work!
Thank you :D
this game is very vibe! :)
The vibe is very appreciated :)
Wow what a great aesthetic and vibe!!
We love your Vibe !!
really cool graphics, a little tricky to time some of the jumps but was still doable. loved the effect of the islands sinking and rising!
Thank you! We are quite fond of the menu/level transitions as well:)- sometimes even thinking its "better then the game its self" - quizzy :D
Oooh, this is a really fun one.
Isometric platforming may not be my strong suit, and the player character is prone to over shoot on very tight platforms, but I really like the mechanic of the pals repeating your every movement exactly as you input it, while at the same time being completely optional. You can reach the end by yourself and have all of the bananas, or you can challenge yourself to save all of the pals - great stuff
Thank you for the comment!
That is a positive take on the followers being "useless". What i mean is we wanted to make them more integral to the gameplay with bridging and stepping mechanics, and any extra monkeys you save add to your points. So you must use the monkey bridges sparingly as you are sacrificing your loyal followers!
Of course we ran out of time for that, so now they are just for points and the thrill of the challenge. I appreciate that you see the positive in this time management mistake :D
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CHIMPS WILL DROWN
clever puzzle, but the tile/ground can be hard to see sometimes
I agree, we definitely could have done with a clearer grid, but I'm glad you liked the puzzles :D
Love the style you went with here! The puzzles are nice and the name of the pals being Connor's friends is hilarious when you inevitably fall down and can't swim.
One thing is that the camera could use some work, the 4th level had me stuck for a while since I couldn't if the tile is on the same height or higher.
Regardless, still a really good game and had a great time with it!
We wanted to rework level 4 but we didn't have the time since level 5 had broken assets - so we had to rebuild that instead. We're really glad you enjoyed it!
neat puzzle game and clever take on the theme! :D the visual style is stunning and even the start menu was super cool. very well done!!!! (◕‿◕✿)
Thank you, we appreciate the kind review:D
The visual style is really strong i really like it, and the loading between levels is almost seamless. The ortographic camera makes it a little hard to understand the depth, maybe some shadows or a height based tint could help (just throwing ideas) but regardless is really good. Congrats!
Thank you for the feedback!
I was actually thinking on how to improve the height perception, as I myself kept on getting confused. Adding shadows wasn't possible within the timeframe due to using custom unlit shaders for the all the materials.
However a "fog" as the land goes higher is a brilliant idea and i might just borrow it from you if that's ok :D
Amazing Visuals, Great sound effects and music to go along side it!
The direction I want to go can get a little confusing from the camera angle given, sometimes I wanted to go right so I press D and the monke goes up (still technically right), its probably a me thing.
Really good though!
Definitely an issue we had too since I don't really play Iso games so much - so we also didn't have a point of reference if we were doing it right haha. We're glad you liked the game!