Because of the limited time, the game design and ludic parts of the game were compromised, these are known issues and I want to fix this with my team when I make this a full game! Thank you for reporting!
n0ke
Creator of
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Thank you!
Teper (The artist) and I have been working together since 2021, we used to start a new project every two weeks and never finish any of them :V, it was crazy! I got a job in a games publisher/developer in 2023 and I've been working there ever since. Me Teper and some work colleagues launched our first 'solo' project earlier this year (which is Bananitro, one of the prize winners from last year's Monkey Jam!).
This year's team we got Manodeix and KlebO, they're from Brazil's GameMaker community, they've been making games since 2022 (i think).
Thank you for testing our game!
Teper, our artist, also did all of the level design, and even WE were impressed by his work! All compliments on level design go to him!
The game lacks two very important features for platformers: The Jump Buffer which helps the player jump after landing while keeping the momentum, and a Coyote Timer, which lets the player be able to jump a few frames after falling from a platform. The lack of these features contribute to the "weirdness" you feel with the player movement! We knew we needed to do this but we ran out of time...
The thing is, you wouldn't have to encounter situations where you felt weird about the controls if the level design had so many parts where it requires precision platforming! The level design was good but it needed to let the player run around through 100% of it, I'd say it's currently like, 80%...
The error that showed on your last screenshot might have happened because of outdated video drivers! It's not a common GameMaker crash, it's a graphics API error!
I'm glad you enjoyed the game! And i appreciate the feedback! <3
Wow this was a very in depth analysis! Thank you for playing the game!
The mouse being registered as a confirm button for the UI is a bug! Not ony that, but not being able to call the pause menu while in game is also a bug!
We wanted to make a more ludic way of showing the story to the player, but unfortunately we only had time to put it on the game's page But basically the birds were stealing all of the bananas, you were right about making them more evil :V
Thank you for the feedback on the music!!! Me and KlebO worked around the clock to make the soundtrack!
We kinda messed up the controls... Using 'J' to attack is way more confortable when using 'WASD' which we never mentioned in-game.
You have probably found an infinite loop at the end, not a crash, which caused the game window to be frozen, i am EXTREMELY sorry, we never found this during testing...
I still hope you enjoyed the game even while encountering these issues...
Learning game development is mostly practice and references! After making some games and trying what works and what doesn't it kind of becomes part of your intuition! It's also good to try to replicate stuff you see in other games too! It's a fun technical exercise and you get to see what works!
I'm happy you enjoyed the game!




