Play game
Diceyard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #117 | 3.690 | 4.125 |
Overall polish | #199 | 3.354 | 3.750 |
Overall | #293 | 3.093 | 3.458 |
Creative use of art assets | #587 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
God polished game, very interesting mechanic! The boss fight took me by surprise because how similar the first waves were.
The sound is very satisfying!
I'm glad you're suprised by the little diversity in the gameplay, because it doesn't really get any more exciting beyond that lol. Thanks for playing my game!
Things you really nailed:
The game feel. The clicking sound of the dice incrementing is great! I love the little hour glass sprite you used before it starts a 1, it was a nice little touch that helps provide feedback.
Camera shake felt just about right, not too much and not too little!
Fire and impact felt good, enemy knockback felt great!
The mechanic is clever!
There is one fundamental issue with the mechanic however:
Essentially all you really have to do is gather the enemies into a big ball, and just keep using the single pip attack. This will always whittle them down and kill them. I thought perhaps the detriment to this was speed, but there really isn't anything stopping me from abusing this and waiting to match each number would technically take more time and involve more risk to the player than simply dodging, circling, and spamming the 1 pip attack.
Does this mean that the mechanic is bad or not reworkable? Heck no, but it does need a bit of tweaking. Maybe you could tie the speed of the enemy to it's health value? 1 pips are slow, higher pips are faster? Or vice versa? It will take some experimentation, but im sure you could refine this even more and I'd love to see more variety!
Overall though, great work! Wanting more just means you have a solid foundation! :D
I really liked it! Really good mechanic, I loved how you have to shoot fast to do the knockback, but if you are too fast you shoot the wrong number and might actually increase the life of the enemy. Very polished game for a Jam, and very good design too, good job.
Oh my, I really liked this game, it has very engaging game mechanic but it needs more mixing up of enemies/gameplay because after like 20 waves, it starts to get repetitive. I wanted to play more of it! Hearing the gun loading as your dice racks up, locking it for a shot and watching the number countdown to exact 0 felt tremendously satisfying. I couldn’t stress enough how cool it feels. Diceyard is one of those games that really hits the nail on the head in terms of player feedback.
I was worried going in that this would be a game that relied on randomness, but I was pleasantly surprised by the core game mechanic. Having to precisely aim all your shots rather than just firing into crowds of enemies makes this nicely challenging, and the *click* of the dice rolling, locking and firing is satisfying. I only got as far as wave 16, so I may seen everything there is to see, but I would love some more enemies, bosses, and mechanics to keep it fresh as the game continues.
Good job!
yea that was definitely also what I noticed when I developed the game, I just didn't have time to do much about it. Also the fact that the enemies all bunch together is quite annoying, but agian, I couldn't really find a solution in time
Don't sweat it, you've made a good game :D
I've played a bunch of these games from jams and this is the best one yet! I really like the main mechanic, because it's a nice skill curve, you start off fumbling with it, but get good pretty quick.
The polish in general is really nice.
My only complaint is I want more! Different types of enemies, powerups, maybe some extra mechanics to mix it up.
You should expand this into a full game!